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	<title>Feedback and Support Forums | downloads @ liferain.com</title>
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<item>
	<title>Shack Dougall on Export complex objects from 3ds max to SL</title>
	<link>http://liferain.com/downloads/forums/comments-and-suggestions/export-complex-objects-from-3ds-max-to-sl/#p3513</link>
	<category>Comments and Suggestions</category>
	<guid isPermaLink="true">http://liferain.com/downloads/forums/comments-and-suggestions/export-complex-objects-from-3ds-max-to-sl/#p3513</guid>
	<description><![CDATA[<p>I talk about the requirements in <a href="http://liferain.com/downloads/forums/primcomposer-for-3ds-max/help-with-sculptie/#p3173" target="_blank">this post</a>.</p>
]]></description>
	<pubDate>Thu, 09 Sep 2010 19:54:31 -0400</pubDate>
</item>
<item>
	<title>Shack Dougall on Export complex objects from 3ds max to SL</title>
	<link>http://liferain.com/downloads/forums/comments-and-suggestions/export-complex-objects-from-3ds-max-to-sl/#p3512</link>
	<category>Comments and Suggestions</category>
	<guid isPermaLink="true">http://liferain.com/downloads/forums/comments-and-suggestions/export-complex-objects-from-3ds-max-to-sl/#p3512</guid>
	<description><![CDATA[<p><strong>Kaiza said: </strong></p>
<blockquote><p>
I made a katana with multiple objects included splines (extruded) etc I'm wondering if there's a way to export it in second life?</p>
</blockquote>
<hr />
 </p>
<p>Short answer is no.  There isn't a way to export it to Second Life.</p>
<p>If your model conforms to certain requirements, then you can export it to Second Life as a sculptie (aka sculpted prim), but most models don't meet these requirements.</p>
<p>In most cases, a model must be created specifically for Second Life to ensure that it is a valid sculpted prim.</p>
]]></description>
	<pubDate>Thu, 09 Sep 2010 19:50:14 -0400</pubDate>
</item>
<item>
	<title>Kaiza on Export complex objects from 3ds max to SL</title>
	<link>http://liferain.com/downloads/forums/comments-and-suggestions/export-complex-objects-from-3ds-max-to-sl/#p3511</link>
	<category>Comments and Suggestions</category>
	<guid isPermaLink="true">http://liferain.com/downloads/forums/comments-and-suggestions/export-complex-objects-from-3ds-max-to-sl/#p3511</guid>
	<description><![CDATA[<p>Hello, I made a katana with multiple objects included splines (extruded) etc I'm wondering if there's a way to export it in second life, I can't work with basic second life prims...  I read in the official webpage that there're different methods but I have no clue if they actually work properly for what I need, because I read that you can get messed up sculpties on sl. I hope you can help me, any answer would be really appreciated.</p>
]]></description>
	<pubDate>Thu, 09 Sep 2010 18:53:48 -0400</pubDate>
</item>
<item>
	<title>Breagha on Maxproxy stalls at DOWNLOAD PRIM mode</title>
	<link>http://liferain.com/downloads/forums/primcomposer-for-3ds-max/maxproxy-stalls-at-download-prim-mode/#p3510</link>
	<category>PrimComposer for 3ds Max</category>
	<guid isPermaLink="true">http://liferain.com/downloads/forums/primcomposer-for-3ds-max/maxproxy-stalls-at-download-prim-mode/#p3510</guid>
	<description><![CDATA[<p>Thank you for the quick reply</p>
]]></description>
	<pubDate>Thu, 09 Sep 2010 17:36:04 -0400</pubDate>
</item>
<item>
	<title>Shack Dougall on Maxproxy stalls at DOWNLOAD PRIM mode</title>
	<link>http://liferain.com/downloads/forums/primcomposer-for-3ds-max/maxproxy-stalls-at-download-prim-mode/#p3509</link>
	<category>PrimComposer for 3ds Max</category>
	<guid isPermaLink="true">http://liferain.com/downloads/forums/primcomposer-for-3ds-max/maxproxy-stalls-at-download-prim-mode/#p3509</guid>
	<description><![CDATA[<p>Maxproxy must be used in conjunction with a Second Life viewer.  Click <a href="http://liferain.com/downloads/prim-composer-11-sl-to-3ds-max-workflow-and-nurbs-integration/3/" target="_blank">here</a>, for more information.  It currently works best with the 1.x series of viewers.  </p>
<p>If it fails to download all of the textures, you can get them by logging out of Second Life and then running maxport on the exported project using the </p>
<pre>--export-textures</pre>
<p>command line option.</p>
]]></description>
	<pubDate>Thu, 09 Sep 2010 15:04:59 -0400</pubDate>
</item>
<item>
	<title>Breagha on Maxproxy stalls at DOWNLOAD PRIM mode</title>
	<link>http://liferain.com/downloads/forums/primcomposer-for-3ds-max/maxproxy-stalls-at-download-prim-mode/#p3508</link>
	<category>PrimComposer for 3ds Max</category>
	<guid isPermaLink="true">http://liferain.com/downloads/forums/primcomposer-for-3ds-max/maxproxy-stalls-at-download-prim-mode/#p3508</guid>
	<description><![CDATA[<p>I'm running the latest maxproxy on Vista (so running the command prompt as admin), I type in maxproxy.exe --main and then it stalls at DOWNLOAD PRIM mode with the cursor blinking down below.</p>
<p>Is there something I'm overlooking?</p>
<p>I tried searching the forums, but it doesn't seem that anybody else is having this problem.</p>
]]></description>
	<pubDate>Thu, 09 Sep 2010 13:55:25 -0400</pubDate>
</item>
<item>
	<title>Shack Dougall on Opensim 0.7 setup</title>
	<link>http://liferain.com/downloads/forums/primcomposer-for-3ds-max/opensim-0-7-setup/#p3507</link>
	<category>PrimComposer for 3ds Max</category>
	<guid isPermaLink="true">http://liferain.com/downloads/forums/primcomposer-for-3ds-max/opensim-0-7-setup/#p3507</guid>
	<description><![CDATA[<p>Okay, actually you need both <em>New Server Instance</em> <strong>and</strong> <em>New Connection</em>.</p>
<p>A <em>Server Instance</em> allows you to create users and apply privileges.</p>
<p>A <em>Connection</em> allows you to create schemas.</p>
]]></description>
	<pubDate>Thu, 09 Sep 2010 13:19:46 -0400</pubDate>
</item>
<item>
	<title>Shack Dougall on Opensim 0.7 setup</title>
	<link>http://liferain.com/downloads/forums/primcomposer-for-3ds-max/opensim-0-7-setup/#p3506</link>
	<category>PrimComposer for 3ds Max</category>
	<guid isPermaLink="true">http://liferain.com/downloads/forums/primcomposer-for-3ds-max/opensim-0-7-setup/#p3506</guid>
	<description><![CDATA[<p>I'm setting up a new Linux box and that gave me an opportunity to play with MySQL Workbench.</p>
<p>Looks pretty easy so far.  The key step is to setup a new server instance.</p>
<p><a href="http://liferain.com/downloads/wp-content/forum-uploads/01/http-liferain-com-id-shackdougall/mysql-workbench-new-instance.jpg" title="" ><img src="http://liferain.com/downloads/wp-content/forum-uploads/01/http-liferain-com-id-shackdougall/mysql-workbench-new-instance.jpg" width="100" class="sfimageleft" title="" alt="create a new server instance" /><img src="http://liferain.com/downloads/wp-content/plugins/simple-forum/styles/icons/two-en/mouse.png" class="sfimageleft sfmouseleft" alt="" /></a></p>
<p>That will add a new item in the Server Administration list that you can click on to connect to your mysql server to create schemas, users, etc.</p>
]]></description>
	<pubDate>Thu, 09 Sep 2010 13:03:13 -0400</pubDate>
</item>
<item>
	<title>Akitus on Quick assist</title>
	<link>http://liferain.com/downloads/forums/primcomposer-for-3ds-max/quick-assist/page-2/#p3505</link>
	<category>PrimComposer for 3ds Max</category>
	<guid isPermaLink="true">http://liferain.com/downloads/forums/primcomposer-for-3ds-max/quick-assist/page-2/#p3505</guid>
	<description><![CDATA[<p>Oh indeed I will be spending a few weeks looking it over and getting praticed at using it I am hoping that it will help me when i have to make a tight turn on a 90. Right now after playing with the bend monifer I am thinking that the Grid snaper will really help out with my OCD</p>
]]></description>
	<pubDate>Thu, 09 Sep 2010 11:49:00 -0400</pubDate>
</item>
<item>
	<title>Amis on Quick assist</title>
	<link>http://liferain.com/downloads/forums/primcomposer-for-3ds-max/quick-assist/page-2/#p3504</link>
	<category>PrimComposer for 3ds Max</category>
	<guid isPermaLink="true">http://liferain.com/downloads/forums/primcomposer-for-3ds-max/quick-assist/page-2/#p3504</guid>
	<description><![CDATA[<p>Hello,</p>
<p>Great :) The real trouble begin when you bend your model. The perfection is lost because of the sculpty grid limitations. Check the script and tuts in my signature if you want to work with precision.Wish you luck. </p>
<p> </p>
<p>Best regards</p>
]]></description>
	<pubDate>Thu, 09 Sep 2010 05:34:13 -0400</pubDate>
</item>
<item>
	<title>Akitus on Quick assist</title>
	<link>http://liferain.com/downloads/forums/primcomposer-for-3ds-max/quick-assist/#p3503</link>
	<category>PrimComposer for 3ds Max</category>
	<guid isPermaLink="true">http://liferain.com/downloads/forums/primcomposer-for-3ds-max/quick-assist/#p3503</guid>
	<description><![CDATA[<p>Ok well the change of color help out alot. so now i am down to figuring out the math and making it work in SL after putting a bend monifer on.</p>
]]></description>
	<pubDate>Wed, 08 Sep 2010 22:15:27 -0400</pubDate>
</item>
<item>
	<title>Akitus on Quick assist</title>
	<link>http://liferain.com/downloads/forums/primcomposer-for-3ds-max/quick-assist/#p3502</link>
	<category>PrimComposer for 3ds Max</category>
	<guid isPermaLink="true">http://liferain.com/downloads/forums/primcomposer-for-3ds-max/quick-assist/#p3502</guid>
	<description><![CDATA[<p>Yeah its going to be a matter of playing atound with it your looks just like what I have I will try changing the color to what you used and see if that helps me find things I might be missing. I just hope that they dont mess up meshes amd keep it all on a KISS theory I figured making sculpties would be on some level like doing modeling for the games and ads I work with,boy way I wrond lol </p>
<p> </p>
]]></description>
	<pubDate>Wed, 08 Sep 2010 17:27:04 -0400</pubDate>
</item>
<item>
	<title>Amis on Quick assist</title>
	<link>http://liferain.com/downloads/forums/primcomposer-for-3ds-max/quick-assist/#p3501</link>
	<category>PrimComposer for 3ds Max</category>
	<guid isPermaLink="true">http://liferain.com/downloads/forums/primcomposer-for-3ds-max/quick-assist/#p3501</guid>
	<description><![CDATA[<p>Hello,</p>
<p>I've played a bit with your shape and i've created something that you can inspect:</p>
<p><a href="http://amisima.s3.amazonaws.com/prims.rar" rel="nofollow">http://amisima.s3.amazonaws.co...../prims.rar</a></p>
<p>Just import the .hpa in max. </p>
<p>Nothing fancy is used. Started with 16x16 cyl , from top view aligned the verts. Than sized to 0 one of the borders and made it planar on Z. Subdivided to 32x32. Fixed the shape. The tricky part is to adjust the edge/poly loops scale and position to minimize the dark shadows in the viewport. I've used yellowish standard material to spot them. I can make a screencast when i have more time ,it's not a trick but playing around. </p>
<p>Bottom line sculpties are not designed for sharp edges and arch modelling :(</p>
<p>But with some strange manoeuvres you can make those shadows less spotable.</p>
<p>Hope it's helpful </p>
<p>Best regards</p>
]]></description>
	<pubDate>Wed, 08 Sep 2010 17:20:49 -0400</pubDate>
</item>
<item>
	<title>Akitus on Quick assist</title>
	<link>http://liferain.com/downloads/forums/primcomposer-for-3ds-max/quick-assist/#p3500</link>
	<category>PrimComposer for 3ds Max</category>
	<guid isPermaLink="true">http://liferain.com/downloads/forums/primcomposer-for-3ds-max/quick-assist/#p3500</guid>
	<description><![CDATA[<p>They being rendered by the viewer</p>
]]></description>
	<pubDate>Wed, 08 Sep 2010 16:56:04 -0400</pubDate>
</item>
<item>
	<title>Shack Dougall on Quick assist</title>
	<link>http://liferain.com/downloads/forums/primcomposer-for-3ds-max/quick-assist/#p3499</link>
	<category>PrimComposer for 3ds Max</category>
	<guid isPermaLink="true">http://liferain.com/downloads/forums/primcomposer-for-3ds-max/quick-assist/#p3499</guid>
	<description><![CDATA[<p>Are the shadows in the baked texture or are they being rendered by the viewer?</p>
<p>You can test this by setting the texture to fullbright in world.  If the shadows go away, then the shadows are being rendered by the viewer, but are not in the baked texture.</p>
]]></description>
	<pubDate>Wed, 08 Sep 2010 16:52:56 -0400</pubDate>
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