I've been scouring the net for days now trying to look for an outright answer to this question, and I've found some leads and some dead ends.
From what I know SL does not support true meshs, only sculpties/sculptie maps. Therefore I know shapes can be made witht the prim composer, and that more organic shapes can be made with sculpties. However, is it possible to somehow (through any number of tools) take a not so complex 3DS Max model, and convert it somehow into prims, or a scuplt map and import it into SL?
I've read a stupid number of entries on JIRA about 3DS imports, OBJ (which is apparently can be achieved through the use of a script, although it didn't look like it was going to be supported anytime soon) tutorials that use the projection modifier to create a scupltie map, all sorts of hacks really, but no-one seems to have a clear cut answer as to whether existing 3DS Max models can be converted (either by converting them into prims or maps) or imported into SL via any other method!
If anyone has any information on this it would be most appreciated
Also if different methods are know, how effective are they? With regards to there quality and the ease of the method from A (3DS Max) to B (Second Life).
Thanks in advance, Alex