Post edited 9:41 pm – Jun 26, 2009 by Shack Dougall
Grant said:
So even though you can take the limits off the prims, they will only go through to Second Life as a maximum of 10×10?
Yes, that's correct. It's disappointing, but true. Bigger structures in Second Life are made 1 of 2 ways:
- By putting together lots of 10×10 prims
- By using megaprims.
Megaprims are a story that is so absurd that it can't possibly be true. And yet it is.
Megaprims are illegally large prims that were created during a couple of times when there was a bug in Second Life that allowed larger prims to be created. When people found the bug, they created a bunch of big prims in different sizes. Then, Linden Lab (LL) fixed the bug, so that it was no longer possible to create prims larger than 10×10.
But LL decided not to delete the illegally big prims. So, now it is not possible to create them, but there is a supply of them in various sizes that were created by other people during the bug. These are the megaprims.
Megaprims can't be created. All that you can do is to rez megaprims that other people created and that have been given to you. This means that an object created out of megaprims will never show up as created by you. It will always look as though it was created by the person who originally created the megaprim.
Megaprims can't be resized, so if a megaprim is 20×20, you have to work with it.
People have gone to great lengths to make this kludge work. And I guess it sort of does. For example, there is a free HUD that you can get on Xstreet called SALT. With this HUD, you can type in the dimensions of the megaprim that you would like to find and it will return a megaprim that has those dimensions or as close as possible.
But megaprims are not supported yet in Prim Composer because they can't be created like other prims.
So, if you want to use megaprims with Prim Composer, or more specifically megasculpties with Prim Composer, you have to upload the sculptmap to SL manually. Then, use SALT or something like it to find a megaprim that is close to the size you want and change its type to sculptie. Finally, put the sculptmap on the prim and you have a megasculptie.