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curiosity question about upcomming release

Post

steffy - Member

4:47 am - Aug 22, 2008

posts 13

1

hey, I'm just curious about the texture bakeing in the next update, and have a small question about it to satisfy my curiosity.


as you probably know, sl sculpties textures follow the mesh, so if the vertexes are far appart the texture gets stretched, if close together it gets compressed. will the export take this into account? or should one make sure the mesh vertexes has as equal spaceing as possible?

Shack Dougall - Admin

9:42 am - Aug 22, 2008

posts 300

2

Simple answer is that you should try for equal spacing.

BTW, looks like I'll be releasing this next week.  I wanted to release it today, but there are still a couple of small issues that I'm working on.  Most of it does work, however.  It is working end-to-end from 3ds Max to SL/OpenSim, so next week looks certain for a release.



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