Post edited 10:44 am – Jan 30, 2010 by dead_masters
Hi,
im trying to use Composite Sculpty but i got an interesting error.
http://www.gramatak.com/files/…..export.jpg
As you can see, if i export the whole composite Model there is (very) much deformation, but if i export only a element from this (no matter if cloned element, or simply delete all other elements in the original object) it looks good (not perfect but good enough).
Here exactly what i have done for the Original Object:
- Creating composite Model with X = 8 Y = 6 and LOD Level 1
- Deleting some of the unneeded elements (The composite Object now consists of 26 Plane Sculptys)
- Modeling a bit
- Cloned 2 Elements (so i got 1 more on each site, sould be no problem, deformation also without that)
- Adding Modifier “MeshSmooth” with Iterations 2
Then for the Cloned Test (see picture)
- Clone 1 Element from the Original Model as a new Object
- Convert new Object to a Sculpty Mesh
- adding Modifier “MeshSmooth” with Iterations 2
or
- deleting all other Elements exept 1 from the Original Mesh
- adding Modifier “MeshSmooth” with Iterations 2
There is no difference if i Clone or Delete, the Result is the same.
Also i made all Renders and Ex-Imports in the Same Scene without changing Preferences or something.
So why deform the Composite Object so much? Is it to Huge or simply somekind of Bug?