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Exposure problem

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Guest

Amis

2:27 pm Sep 6, 2008

1

Hello again,

I have strange problem with exposure control when i'm using prim composer.

My work scene:

http://img244.imageshack.us/my.php?image=renderzx8.jpg

- 3Ds Max 2009

- Mentalray

- few boxes , few cylinders

- Daylight system

- mr Photographic exposure control with EV 15

- multi/sub object materials , 512×512 baking on all sides

- Custom Final Gather – Initial FG – 0,1 Rays per FG – 30

When i render it , all looks perfect. When i bake it with Prim composer i end up with too much exposed textures:

http://img401.imageshack.us/my.php?image=7103014882sy1.png – sample cylinder top

When i bake it with normal Render to texture same settings and size:

http://img48.imageshack.us/my.php?image=cylinder01completemapni5.jpg

Am i doing something wrong or my max 2009 is more incompatible than we tought ?

Thanks for ur time.

Best regards

Guest

Amis

4:40 pm Sep 15, 2008

2

Any toughts about my problem , anyone ?:) Thanks in advance.

Best regards

Admin

Shack Dougall

4:47 pm Sep 15, 2008

posts 1154

3

Could you send me a copy of the .max file?  I think my copy of Max 2009 is still good for a couple of weeks.  It would make it much easier for me to diagnose the problem.

Guest

Amis

5:27 pm Sep 15, 2008

4

Done. One thing i forgot to add in my email , i'm usiing Render preset: mentaray.daylighting

Thanks

Admin

Shack Dougall

5:58 pm Sep 15, 2008

posts 1154

5

Got it, thanks.  I'm looking at it.

Wow, I just realized why mental ray is so much faster in Max 2009.  It's using both cores of my dual core processor.  Mental Ray has brought my computer to a standstill as it sucks every last bit of speed from it. LOL.  But that's good!  Max 9 only uses one core.

Anyway, I'll post when I know something.

Admin

Shack Dougall

2:28 am Sep 16, 2008

posts 1154

6

Okay.

After considerable effort, I think I have a solution.

The problem is not specific to Prim Composer.  If you Render To Texture in Max 2009, you get the same problem.  It doesn't show up in the frame buffer that gets displayed on the screen, but if you look at the file that it produces, you will see the same over-exposed whiteness.  And although the frame buffer looks nice, we can't use it because it has anti-aliasing and no padding.

I don't see the problem in Max 9.  Seems like it came in more recent versions of 3ds Max.

Anyway, once I realized that it was a general problem, I started searching and I found several threads about it.  For example:

These threads talk about the problem and hint that there might be a solution, but don't really suggest what it might be.

Then, I found this thread: The Area | MR Render to Texture problems…

I'm not sure if this is the best solution, but so far it is the only thing that has worked. 

What you need to do is to go to Rendering>Exposure Control… and change the exposure control from mr Photographic to Logarithmic. And make sure that Exterior Daylight is checked in the Logarithmic Exposure Control Parameter rollout.

This seems to fix the problem.  Let me know how it works for you.

–Shack

Guest

Amis

10:16 am Sep 16, 2008

7

Hello,

I don't know how to thank you for using ur time to solve my problems.Thank you very very much ! I will try all of the suggestions. Best regards and many thanks

——

Logarithmic with  Exterior Daylight checked is working fine on max 2009. Thanks!

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Exposure problem

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