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Guru | Amis 7:01 am Jun 20, 2009
posts 202 |
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Hello,
LL made some "nice" changes in 1.23 viewer:
http://jira.secondlife.com/bro…../VWR-13868
This important part is:
"The large number of highly detailed sculpties has exceeded a recently added limit on the maximum number of vertexes that the rendering engine will process. When the limit is exceeded, the renderer stops rendering any later vertexes. The skip vertexes could be from the same object or any other object in the scene."
I post this here , because Prim composer exports 64x64 sculpties even if we use LOD 1 or 2. I made some complex sculpted flowers and with 1.23 they are partly invisible in zoom …
Shack, do you plan supporting different sculpted map sizes ? Or any ideas how to overcome this ..
Thank you.
Best regards
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Admin
| Shack Dougall 3:56 pm Jun 20, 2009
posts 1155 |
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Amis said:
Shack, do you plan supporting different sculpted map sizes ? Or any ideas how to overcome this ..
Thanks for the heads up. I'll look at it.
SL does (in 1.23.x) allow sculpties with less than 1024 faces, but I haven't yet added support for this in Prim Composer. I'll try to implement that soon.
I really don't like the way that LL is moving. Instead of new features, we are seeing an increasing number of restrictions being placed on old features. It's not a good sign.
Anyway, I need to do some experiments with VWR-13868 to fully understand how the new restrictions work and then see if there are other ways to overcome it.
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Admin
| Shack Dougall 12:47 am Jun 23, 2009
posts 1155 |
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I've added a new ticket to implement sculptmaps with fewer than 1024 faces (ticket). It has some good links in it, if anyone needs some background on how this works in SL and the history behind it.
I haven't had a chance to look at VWR-13868 yet, but I will soon.
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Admin
| Shack Dougall 12:54 am Jul 16, 2009
posts 1155 |
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Shack Dougall said:
I've added a new ticket to implement sculptmaps with fewer than 1024 faces (ticket).
This is implemented in 1.3.2 which was just released.
SculptShape now has +/- buttons next to the Rows and Columns dropdowns in the Sculptmap Aspect Ratio rollout. Picking a row or column value from the dropdowns will cause the other drop down to adjust, so that the combination results in 1024 faces. But you can use the +/- buttons to adjust the Row/Column values up and down to achieve aspects that have fewer than 1024 faces.
Only values that are powers of 2 are currently supported, but it still gives considerable flexibility about the number of vertices that will be in the sculptie.
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Guru | Amis 11:02 am Jul 16, 2009
posts 202 |
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Hello Shack,
First THANK YOU for the new version, ability to export textures was my wet dream ;)
About the support of low res sculpt maps , I've made few tests and i see strange distortion on resulting sculpts. I tried with max 9 to be sure , testing with different algorithms , with same result. After little research i found this:
http://jira.secondlife.com/bro…..e/VWR-8551
So the problem is not in Prim composer, actually maxport does much better job in lossless uploading than SL viewer. Do you have any ideas on the subject ?
Best regards and wishes
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Admin
| Shack Dougall 12:48 pm Jul 16, 2009
posts 1155 |
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Amis said:
After little research i found this:
http://jira.secondlife.com/bro…..e/VWR-8551
So the problem is not in Prim composer, actually maxport does much better job in lossless uploading than SL viewer. Do you have any ideas on the subject ?
Thanks for the link, Amis!
Voted, Watched, and I linked it to the Sculptie Meta Issue. Looks like some good minds are on the case. Omei, Drongle, and Gaia have all commented in VWR-8551.
I'll take a look at it (ticket).
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