Post edited 9:53 pm – May 30, 2009 by Shack Dougall
This thread is for discussing the poll about ModRex:

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If you don't know what ModRex is, here is the description from the ModRex Page:
ModRex is a joint effort between RealXtend and OpenSim developers to make it possible to join the RealXtend viewer to the OpenSim codebase. The RealXtend viewer employs the open source OGRE game engine and differs from the Linden Lab viewer (LLviewer) in several ways. The most distinct difference is in the new rendering potential offered by OGRE. When using RealXtend as a viewer for OpenSim, one obtains real-time shadows, improved lighting simulation, and more importantly, the OGRE mesh. The mesh is hierarchical (multiple meshes and sub-meshes) and can include a skeleton for defining avatar motion and dynamics.
ModRex is important to the OpenSim community mainly because, like the base opensim code base itself, the RealXtend viewer is open source and breaks away from some of the key contraints imposed by the LLviewer, such as inability to create meshes, shadows, realistic avatars, and advanced lighting effects. ModRex while not part of the viewer, is the glue that connects the viewer to the opensim trunk code.
So far, I haven't looked at ModRex. I've been waiting for it to reach a more mature level, but I'm thinking that it might be about time to take a look at it.
Please share any experiences that you've had with it and let me know if and when supporting it is important to you.