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Poll: Have you used ModRex? Do you plan to? When?

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Shack Dougall

5:53 pm May 30, 2009

posts 1031

1

Post edited 1:53 am – May 31, 2009 by Shack Dougall


This thread is for discussing the poll about ModRex:

Poll: Have you used ModRex? Do you plan to? When?
(Discuss)

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If you don't know what ModRex is, here is the description from the ModRex Page:

ModRex is a joint effort between RealXtend and OpenSim developers to make it possible to join the RealXtend viewer to the OpenSim codebase. The RealXtend viewer employs the open source OGRE game engine and differs from the Linden Lab viewer (LLviewer) in several ways. The most distinct difference is in the new rendering potential offered by OGRE. When using RealXtend as a viewer for OpenSim, one obtains real-time shadows, improved lighting simulation, and more importantly, the OGRE mesh. The mesh is hierarchical (multiple meshes and sub-meshes) and can include a skeleton for defining avatar motion and dynamics.

ModRex is important to the OpenSim community mainly because, like the base opensim code base itself, the RealXtend viewer is open source and breaks away from some of the key contraints imposed by the LLviewer, such as inability to create meshes, shadows, realistic avatars, and advanced lighting effects. ModRex while not part of the viewer, is the glue that connects the viewer to the opensim trunk code.

So far, I haven't looked at ModRex.  I've been waiting for it to reach a more mature level, but I'm thinking that it might be about time to take a look at it.

Please share any experiences that you've had with it and let me know if and when supporting it is important to you.

Guru

Amis

8:20 pm May 30, 2009

posts 124

2

Hello,

I've tried RealXtend few times , last one was few months ago. OGRE engine is very powerful , but i don't think prim composer compatibility is needed there. The ability to upload meshes and shaders makes most of standard SL building obsolete. Maybe in the future when more people ( regular people ) start using it , there will be a need for great tool like prim composer to import whole scenes. My personal opinion – too early.

Best regards and wishes

Guru

TakuanDaikon

TakuanDaikon

9:42 pm May 30, 2009

posts 139

3

I have yet to hear a good story about IP protection from OpenSIM and other related projects to seriously consider making any effort specifically targeted at those environments/platforms/etc.  Additionally, even now OpenSim is barely stable enough and compatible enough to provide an offline environment for verifying my PrimComposer builds, but I'd never consider creating content for an OpenSim-based grid at this point.

ModRex sounds very cool, and it sounds like there could be some pretty powerful synergy between those projects, but it's far too early for me to know whether I'll use it.  When it becomes stable and viable, I'll strongly consider it.

.

Guest

Johanick Hutchinson

2:41 am Jun 12, 2009

4

Wohoo, I've just watched some youtube video about realextend, and it looks promising ! Just the way it handles the alpha/vs secondlife makes it a winer! And being able to import your own face with the help of facegen is just plain crazy. It just makes me realaise how LL is slow and out of ideas

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