Post edited 3:19 pm – Jan 28, 2010 by octoyen
Deadmaster, thanks for digging up the bug report.
I ran a few experiment on this topic, and found a half solution. lol. Here it goes
1. create a 16×16 sphere via SculptShape's Final Resolution.
2. Set Sculptmap Algorithms Low Rez to Hard, default is smooth. (in PrimsComposer Preference->Export References) Ignore restart 3ds max warning.
3. Generated a sculpt map of the sphere, which is a 64×64 sculpt map.
4. Reduce sculpt map to 32×32 in Photoshop and save as BMP
5. Upload it with “Use losseless compression” check OFF, not a typo, keep it off.
6. You have a 16×16 sculpt shpere in SL, with a minimum deformation.
Normally with Hard Low Rez setting, a lossless sculpt map would give you a hard edge shape. With SL image compression, it actually smooths out the hard edge sculpt map. I just ran a simple shpere test and have not test complex form yet. This half solution might be good enough for some forms.