Hi I was trying to make a superhuge plane made up of 4 x 4 prims sculpt planes then I bended , spheriphied modeled etc and then exported to get into game but I got errors at exporting and when I tried to import the sculpt maps I got balls half with a baked texture and half with a black texture ….
I also made anothe resperiment without the spheripy and just displacement maps , if I do on 2x2 or 3x3 its fine if I do on 4x4 I got sculpts but not all the baked light maps just half of them where all black , as light I use just a simple skylight with shadows ……
What can I do ?
btw the script I use is primcomposer 1.3.1