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Problem on large sculpt composition

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Naiman

1:14 pm Jan 26, 2010

posts 87

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Hi I was trying to make a superhuge plane made up of 4 x 4 prims sculpt planes then I bended , spheriphied modeled etc and then exported to get into game but I got errors at exporting and when I tried to import the sculpt maps I got balls half with a baked texture and half with a black texture ….

I also made anothe resperiment without the spheripy and just displacement maps , if I do on 2x2 or 3x3 its fine if I do on 4x4 I got sculpts but not all the baked light maps just half of them where all black , as light I use just a simple skylight with shadows ……

What can I do ?

btw the script I use is primcomposer  1.3.1

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Naiman

11:09 am Jan 28, 2010

posts 87

2

Any help ?

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Problem on large sculpt composition

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