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Textures exported look nothing like in Max

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Fleef

USA

4:17 am Jan 23, 2010

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Post edited 9:20 am – Jan 23, 2010 by mr.fleef@yahoo.com


Hello all! Thanks for the awesome Primcomposer plugin!

Sorry if this has been covered, but I have searched the forum and cannot find anything to do with my error.

I have successfully exported semi-complex builds from Max using Primcomposer without a problem, but this last project is perplexing: I have a 7 prim sculpted hammock/awning structure whose textures render perfectly in Max but upon export all but one of the textures are mangled beyond recognition. Once they are in SL or Open Sim they do not keep their shape at all.

I brought the export back into Max and sure enough the textures are mangled there too.

I get no errors displayed after the export. I use Maxport to bring it in-world and the sculpty shapes are fine, just the textures are ruined… all but one really, the hammock tarp seems ok, a bit blurry though.

Max render: http://flingfilms.com/files/re…..es;600.jpg
In-world: http://flingfilms.com/files/sl…..lt_001.jpg

Texture created of one of the wooden uprights: http://flingfilms.com/files/Fr….._m8_e1.tga
Blurry texture of the awning: http://flingfilms.com/files/Aw….._m8_e1.tga

The only halfway decent texture exported is the hammock tarp: http://flingfilms.com/files/Ta….._m8_e1.tga

What the heck am I doing wrong?

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Textures exported look nothing like in Max

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