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Error working with spheres in Max 9 and Max 2008 trail

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DDA - Member

10:36 pm - Dec 19, 2007

posts 3

1

Hi Shack

SculptGenMax is a great piece of work, thanks! ATM I am getting an error

“- Unable to convert: undefined to type: Color”

when trying to export a 3d segment sphere (either as a straight Max primitive or as an either editable mesh or poly).

Maxscript pops up a window when the error occurs and the line throw() is highlighted .

(
– if anything goes wrong, make sure that we delete the temp copy of the
– selection. If we don’t, it will show up in the scene.
delete selectedPoly
throw()
)

Any assistance would be greatly appreciated.Smile

Shack Dougall - Admin

11:04 pm - Dec 19, 2007

posts 368

2

Max primitives won’t work with SculptGenMax. It has to be converted to mesh or poly first.

And if you’re doing a sphere, it has to be 32×32 which can be a little tricky in 3ds Max. My recommendation is to load the sculptmap "sphere_64.tga" that comes with SculptGenMax and then "Edit Scene>Paste (sphere)". That’s the easiest way to make a sphere. No mess, no fuss.

If you really want to make a sphere from scratch, then you probably need to follow the FAQ’s directions for making a NURBS sphere and then convert it to poly or mesh.

If you’ve done one of the above and it still doesn’t work, then it’s time to check the UV map. There are instructions in the FAQ and examples of what it should look like.

Let me know how it goes and what additional problems you encounter. I’ll do my best to help.

DDA - Member

1:18 am - Dec 20, 2007

posts 3

3

Cool. Thanks. Using your tip about NURBS and after some experimentation I found that a standard max prim sphere with 64 segments does the job as well. Don’t know if you knew this, but I mention it just in  case. 

Shack Dougall - Admin

2:06 am - Dec 20, 2007

posts 368

4

Interesting about 64 segments.  I didn’t know that, but looking at the code, I see why it works.

I should warn you, however, that I can’t guarantee that 64 segments will work in future versions of SculptGenMax. 

 But I need to think about it more carefully. It’s actually a very interesting discovery that I might be able to exploit in some way.   Thanks for sharing your discovery!

Ansel Gasparini - Guest

3:06 pm - Dec 20, 2007

5

Shrug,

 Fantastic work, this tool has made sculpties possible for me in 3DSMAX.  I am using 3DSMax 10 Trial (unsupported I know).  I load the sphere_64 sculptie, then I try to use the paste sculptmap into Sphere.  When I Left click onto the perspective view I get the following error dialog:

– Incompatible types: 0, and undefined

 The row highlighted is line # 91:

     bitmapRow = rows - (meshRow * rows / 32 + 1)

in function getBitmapRow

Building the base sculptie from a 32×32 clylinder with deleted caps is still working for me so nothing urgent.

 

Shack Dougall - Admin

4:41 pm - Dec 20, 2007

posts 368

6

Ansel Gasparini said:

I load the sphere_64 sculptie, then I try to use the paste sculptmap into Sphere.  When I Left click onto the perspective view I get the following error dialog:

– Incompatible types: 0, and undefined


Thanks for reporting this!  I was able to reproduce the problem  in 3ds Max 9.

The odd thing about it is that I was able to get it to start working again by simply re-running SculptGenMax.ms.

Anyway, I’ll investigate this further and hopefully have it resolved in the new version next week.

 –Shack

Shack Dougall - Admin

7:43 pm - Dec 21, 2007

posts 368

7

Just released 1.0 RC2.

Read the Announcement.

I think this fixes all of the issues in this thread.



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