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Low Res Sculpt

Post

Ganfraus - Guest

9:03 pm - Mar 19, 2008

1

Hey folks. I dont know if it is a bug, but anyway, this thing isn’t working well O.o

Here is the problem, the sculpt texture that it create its extremely poor color. And the real problem is, even following the FAQS instructions, the problem persists.

I followed every steps on FAQS
Create a Sphere
Convert to NURBS
Mark Regular on Tesselate
U:  32
V: 32
Change to Editable Poly
Unrawp UV
Edit(check, fine)
Save
Change to Channel 2
Load

And then, render de sculpt texture. This was the result(Copy & past)

http://i157.photobucket.com/albums/t42/luciferoth_2007/01.jpg

How you can see, its very poor color range. But fine, exported on BMP and tested on a software named Sculpty Paint(i use it to test sculpt textures)

This is HOW it SHOULD BE

http://i157.photobucket.com/albums/t42/luciferoth_2007/02.jpg

And this is what have changed when i apllied my texture

http://i157.photobucket.com/albums/t42/luciferoth_2007/03.jpg

How you can see, very poor and ugly. But i have followed every step on faqs, why is this thing like that? And how i fix it?

(This is my rendering preferences)
http://i157.photobucket.com/albums/t42/luciferoth_2007/04.jpg

Shack Dougall - Admin

12:13 am - Mar 20, 2008

posts 368

2

Ganfraus, thanks for posting.

First, unless you specifically need NURBS (most people don’t), then it isn’t necessary to create the object the way that you did. Instead, you can simply load the “sphere_64.tga” sculptmap and then ‘Edit Scene’>’Paste into Scene(sphere)’ and left click in a viewport. This will create a sphere in 3ds max that can be used for making sculpties. The “sculptmaps” folder that comes with SculptGenMax contains other sculptmaps that can be used as a starting point, too. See “How do I import a sculptmap into 3ds Max?” and “Where can I find pre-made sculptmaps to import?” in the installation notes as well as “How do I create a sculptie-compatible object in 3ds Max?” in the FAQ for more details.

Also, in your rendering preferences, uncheck “True Color” as described in “My sculptie looks deformed. What should I do?” in the FAQ. This could be what is causing the uneveness in 03.jpg

As to 01.jpg, it looks good. I don’t know what you mean by “very poor color range”. If you are referring to the fact that 02.jpg looks much smoother than 01.jpg, then it isn’t important. In a 256×256 sculptmap, only 1 out of every 64 pixels is actually used. So even though 02.jpg looks better to the human eye, it isn’t necessarilly better as a sculptmap.

But you do have some small problems as evidenced by 03.jpg. My best guess at the moment is that this will be fixed if you uncheck “True Color” as described above.

Give it a try and post again if you are still having problems. Hope this helps.

–Shack


Ganfraus - Guest

1:25 pm - Mar 20, 2008

3

Oh shit, i’m
a fucking idiot. I read all the FAQS and Install instructions to be sure that isn’t
anything going wrong(that’s why I used NURBS. Every step its specified, so if I
used and the problem persist, was a signal that the problem isn’t in my
creating object method), but I had read that I SHOULD let the True color
marked. Sorry, this is a very bad mistake 8(

 

But anyway,
the problem is over(I think). I unmarked True color and this was the result
http://i157.photobucket.com/albums/t42/luciferoth_2007/05.jpg

How you can
see, that bumpness between a face and other has gone. Still don’t have the same
“softness” of the original sphere, but now I think the problem is on my video
board, or my 3DS software [It’s a 32-bit now =( ]. Well, I’m using V-ray as my
default renderer, but I don’t think that this can change the final result.

Thank you
very much Shack. It isn’t a bug, is my stupidness, sorry =P

Shack Dougall - Admin

3:47 pm - Mar 20, 2008

posts 368

4

lol, don’t worry about it.  I’m just glad that the problem was simple.

And I really appreciate that you posted your question.  I am certain that it will be helpful to others who have similar problems. 



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