Hello,
I would like to use maya objects (polys or nurbs) for making sculpties with sculptgenmax.
When i try to use OBJ files (polys) i got an error in sculptgenmax (every time another error)
UV mapping of the object in maya is oke (in maya I can convert the sculptie without problem)
Someone told me I have to tag the objects in 3dmax to prim?!!
Question: what would be the workflow MAYA–>>3dsMAX–>>SCULPTIE
Thanks for suggestions or ideas.