Current User: Guest
Please consider registering


Lost Your Password?

Search Forums:


 






Wildcard Usage:
*    matches any number of characters
%    matches exactly one character

sculpt genmax and non 3DS created files

No Tags
Post
Guest

chris

7:48 am May 29, 2009

1

hi  i have had great succes with importing files into 3ds  max and using sculptgenmax to make great quality textures  of things i have made ie zbrush .obj files  however  when i try to make them tiny by  reducing the modifier  to 0.1 I get a mess or  an output thats nothing special  like a iny ball,  is this possible or must the dimensions be edited in 3ds max prior to sculpt gen max size reduction i have been trying to make a small cylindrical shape  a thin one.

Admin

Shack Dougall

10:44 am May 29, 2009

posts 1154

2

Hi, Chris!

BTW, thanks for your donation!

I don't know for sure what is happening in your specific case, but you will see significant degradation in the quality of the mesh when you process a sculptie using the proportional multiplier to make a tiny sculpt.

This is a consequence of the limited precision that sculpts provide.  There are only 24 bits for each pixel in a sculptmap which means that there are only 8 bits or 255 possible values for X, 255 possible values for Y, and 255 possible values for Z in a sculptie.  This is a limitation that is built into the way that LL defines sculpties.

When you make a tiny sculptie by setting the multiplier to 0.1, you are effectively reducing this precision even more.  With a proportional multiplier of 0.1, there are only 25 possible values for X, Y, and Z.  The resulting rounding errors will severely deform a complex sculptie.

If you create your sculptie within a 25x25x25 grid of evenly spaced points, where each vertex in your sculptie is located on a point in the grid, then you might be able to get more accurate results.  It won't be fun working this way, but at least you would have better control over how the tiny sculptie looks.

Note: [VWR-2250] is one proposal for increasing the number of bits per pixel in the sculptmap definition.  There are many other ideas about this, but Qarl Linden's famous quote on the subject goes something like "If you need more precision, use more sculpties".  So far, LL has been unreceptive.

Guest

chris

8:06 pm May 29, 2009

3

and yw for donation you have put  a lot of hard work into this

thanks mate I might try that  when i initialise  the prim Ii might try horizontal 25 and vert6 div 25  I only want a cone shape thats pointed at one end  you would think it could do that  if u can make gemstones  you should be able to make a skinny cone

shape.  in response to ll  ther r gouing to try to get out of any future expense of changing things. do yu think they wil give us flexi sculpts soon  i know it exists in theory  and some  browser patch

Admin

Shack Dougall

12:16 pm May 30, 2009

posts 1154

4

chris said:

do yu think they wil give us flexi sculpts soon  i know it exists in theory  and some  browser patch


Everything that I know about the flexi sculpts is in VWR-9203.  Qarl says in that thread that there is "a good chance that it'll appear in 1.24".  Looks like they will be limited to 8x8 flex points with maybe an advanced menu option to bump it up for people with beefy machines.

No Tags


Reply to Topic:
sculpt genmax and non 3DS created files

Guest Name (Required):

Guest Email (Required):

Smileys
Confused Cool Cry Embarassed Frown Kiss Laugh Smile Surprised Wink Yell
Post New Reply

Guest URL (required)

Math Required!
What is the sum of:
9 + 2