Current User: Guest
Please consider registering


Lost Your Password?

Search Forums:


 






Wildcard Usage:
*    matches any number of characters
%    matches exactly one character

Sculptie Help

No Tags
Post
Guest

r34ch

6:20 am Sep 22, 2008

1

Hello

I'm new to the world of SL and sculpties. I do however have some basic knowledge of 3DS max 8. I was planning on creating a rather complicated mesh from scratch, and using the SGM tool to get it into Second Life.

However, so far from what I've read I would have to import some basic sculptie model into max and edit it from there? I haven't tried it yet, but I can be pretty sure that is not the way I want to do it, unless I was doing some basic shaped object.

I haven't got arround to learning unwraps yet in Max, but I'm wondering if I want to make a sculptie of a human or animal is there much point in learning if I can't even get those kinds of high detailed models into SL?

Can anyone clearn this up please? I read over the FAQs and such, but I'm a little dazed and confused.

Cheers.

Admin

Shack Dougall

11:27 am Sep 22, 2008

posts 1154

2

It's a good question.  I wish I had a straightforward answer.  Sculpties will probably never be as powerful as arbitrary meshes, but it is possible to do some amazing things with them.

They are being used to create both humans and animals.  Here are a couple of posts that I found in the "Show Us Your Sculpties" thread.

Chip Midnight also put out  a tutorial for using projection to create sculpties from arbitrary meshes, although I don't think the technique works well in all cases.  He also mentions a method using conform, but to my knowledge this has never been described in detail and I'm not sure how it works.  I haven't had time to play with it yet.

There is also realXtend, which is an alternative to OpenSim.  RealXtend is an open source server and client that supports arbitrary meshes directly.  I believe some of this capability is in the process of being ported into OpenSim.  But SecondLife doesn't support this yet, so it is of no use of SecondLife is your target grid.

Also, I'd like to add some tools to Prim Composer to help convert an arbitrary mesh to sculpties, but there are many other tasks ahead of it.  I won't be able to look at it before January.

So, the best answer I can give is that it is possible to do what you want, but not necessarilly in the way that you want to do it.  Sculpties definitely require more work to create than traditional meshes, but it is possible to use them to create highly detailed and realistic builds.

Hopefully, someone with more experience creating sculpties will post their ideas on the subject.  At the moment, I'm just too deep in tool building to have a clear look at the larger picture.

Guest

r34ch

6:10 pm Sep 27, 2008

3

Cheers for the quick reply!

I think I may just end up modeling something easier for the time being.

No Tags


Reply to Topic:
Sculptie Help

Guest Name (Required):

Guest Email (Required):

Smileys
Confused Cool Cry Embarassed Frown Kiss Laugh Smile Surprised Wink Yell
Post New Reply

Guest URL (required)

Math Required!
What is the sum of:
1 + 6