Hi all,
Good to see some movement in this forum 
I started to use SculptGenMax recently, but I have some problems with it when creating a TGA and uploading to SL.
In the Max it looks ok, but afterwards it just messes itself up.
For example:




This was done in the Max, with symmetry filter. When converting to Sculpt, it makes a map of half of it, even though I have converted to whole shape to an editable poly, but it is not the problem 
Problem is when opening the TGA in SL. This is what comes up:




As you can see, the shape is kinda “broken”. Its back is not one poly, but far from it, and it doesn't look very good. (Not talking about waisting 10L$ evey upload :))
In other cases I was sometimes more successful with creating a “correct” Sculpt, and sometimes it was just the same.
My question is: How can I tell if my object is going to become a nice, smooth Sculpt, or a big mess like this one?
What should I put my mind into when creating an object?
Any suggestion? Remarks? Ideas?
Any help will be very welcome 
Thanks in advance