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Textures not generating properly

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WizGamer - Guest

4:55 am - Jan 5, 2008

1

Hi, I’m somewhat new to this and I just designed a tree editable mesh with only mesh smooth but when I try to create a sculpty map I don’t get the rainbow pattern and I get some messed up poly in SL. I think it’s my options under mesh smooth because I was able to change the output into something even more grotesque by clicking an option. I have a feeling it’s really simple.

 Also, I’d like to know how one applies an external texture to a model and then bakes it. It sort of baffles me but it would save having to texture in SL. Do I just apply a map? If I just want to use base colors will that work as well for coloring my sculpty? Thanks again and sorry for the noobish questions. BTW thanks so much for making this script. You’re amazing.

WizGamer - Guest

5:11 am - Jan 5, 2008

2

I just checked my UV map and it seems fine. It’s within the blue lines perfectly aligned and covering the area within.

Shack Dougall - Admin

2:15 pm - Jan 7, 2008

posts 166

3

Hi, WizGamer!

I tried to reproduce the problem you’re having, but I don’t seem to have enough information. It would be a big help if you could send me either a picture of your model in 3ds Max or the 3ds Max file itself, and probably a copy of the sculptmap that you are generating from it.

I’ve just added a new page to the website called User Submissions that you can use to send me the files.

Regarding texture baking. I don’t have a lot to say about it at present. It’s a more advanced topic that I’ll address in some video tutorials later on.

WizGAmer - Guest

10:08 pm - Jan 11, 2008

4

okay thanks I sent it :D

Shack Dougall - Admin

12:48 pm - Jan 12, 2008

posts 166

5

Got it, thanks!

Looking at it in 3ds Max, I can see why its not working. Although the UV map does fit correctly, it isn’t even close to being a grid and there are huge areas of the UV map with no vertices in them.

Here’s a common sense way to think about it. To get the rainbow effect, you need lots of different colors. Each vertex is represented as a color. So, if you don’t have many vertices, you don’t have many colors.

I don’t have time to say any more right now, other than to say that your best chance of success is to start by importing a pre-existing sculptie and modifying it.

Next week, I’ll try to spend some more time with it so that I can make some more helpful recommendations.



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