So I was in for a big surprise when I logged back into my sim and every freaking sculpt rezzed perfectly.
I did more tests, I rezzed from viewer, rezzed from maxport, tried the greenlife viewer and sl viewer (standard, not rc)
And.. it seems to be holding pretty consistently that everything is showing up distorted until I relog. Until I cleared cache and logged back in, then everything showed up distorted again. I rezzed with maxport one more time, logged out, logged back in, everything shows up perfect again.
Rezzed maxport one more time, rezzed in distorted, logged back out, logged back in, everything shows up fine.
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I really apologize if I've wasted anybody's time, hopefully I ran these tests soon enough before anyone had a headache going "wtf is he talking about". Seems like maxport.exe does everything it's supposed to, though, Shack, the files I sent you may be useful to you anyway, perhaps you'll see something I didn't.
I'll post my client stats here for analysis purposes. I'm doing a lot of fine tweaks to individual verts on my mesh, so I need to not have to relog every time I rez in a new sculpt set o_x does anybody have any clue? Or maybe point me to a forum that's more appropriate?
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Second Life 1.22.11 (113941) Mar 6 2009 12:50:02 (Second Life Release)
Release Notes
You are at 256134.4, 256141.9, 24.7 in Intertricity located at localhost (127.0.0.1:9000)
OpenSimulator Server 0.6.1.7885 (OS Microsoft Windows NT 5.1.2600 Service Pack 2) ChilTasks:True PhysPrim:True
Release Notes
CPU: Intel Pentium 4 Northwood (3391 MHz)
Memory: 2048 MB
OS Version: Microsoft Windows XP Service Pack 2 (Build 2600)
Graphics Card Vendor: NVIDIA Corporation
Graphics Card: GeForce 7600 GS/AGP/SSE2
OpenGL Version: 2.1.2
libcurl Version: libcurl/7.16.4 OpenSSL/0.9.7c zlib/1.2.3
J2C Decoder Version: KDU
Audio Driver Version: FMOD version 3.740000
LLMozLib Version: [LLMediaImplLLMozLib] – 2.01.23590 (Mozilla GRE version 1.8.1.13_0000000000)
Packets Lost: 0/724 (0.0%)