Mace Maverick said:
Ok so then how do I go about making use of prim composer to help turn my own mesh into a sculpty? There must be a way to do it, right?
Depends on the mesh, I guess. There are many meshes that can't be turned into a single sculptie because they have too much detail. Those would have to be broken into several sculpties.
Chip Midnight mentions a second method using conform instead of projection. I've never seen it described and I don't know if it is better than the projection method or not. But it's a possibility. I guess you would start with a sculptie sphere or something similar and then conform it to your mesh.
In most cases, however, I think you'll get a much better sculptie if you create it yourself. Maybe use 3ds Max as a prototyping device to create a mesh that you like and then create sculpties to match parts of the mesh, possibly with some assistance from conform or projection.
It's a good question, but not one that I've given a lot of thought to. Meshes are coming. The only question is when.
If you have some success, please let us know. Even if you don't, it would be helpful if you share what you've tried and why it didn't work. It might spark some ideas or suggest a new method.