Hi
I've been playing with SculptGenMax for a while now and have done very complex shapes with it. However I can never get a smooth surfce around the dense mesh area. It seems to be a problematic for SculptGenMax. I've made sculpt map with NURBS, Mesh and Poly and they all have the same probelm when it comes to dense mesh areas. Is there any way to work around this issue?


Hi Shack,
Is possible to disable the Aspect Ratio Colums? Sometimes 8x8 (16x16 pixel sculpt map) is all it needs to define a simple sculpt shape. If we crank 32x32 into a simple sculpt, then meshes are densely packed. That creates the wrinkle issue.
Thanks
Oct