Nov
2008
Prim Composer 1.1.1 is a minor release with several bug fixes and a couple of small features. TGA image uploading is fixed and there is a new maxport feature that allows bulk-uploading of textures.
@ liferain.com
Prim Composer 1.1.1 is a minor release with several bug fixes and a couple of small features. TGA image uploading is fixed and there is a new maxport feature that allows bulk-uploading of textures.
The Prim Composer 1.1 release adds the ability to export prims from Second Life/OpenSim and import them into 3ds Max. You can also re-import a project into 3ds Max that was previously exported from 3ds Max using Prim Composer.
In addition, for the first time, you can create NURBS-based sculpties directly within Prim Composer.
Prim Composer 1.1 will be released around Midnight EST tonight (Nov 14th).
In 1.1, NURBS sculpties are created using a new button called SculptShape. The previous creation button Sculpt has been renamed SculptMap. The SculptMap button, like the Sculpt button before, is used to create sculpted prims from a pre-existing sculptmap.
The new SculptShape button allows you to create sculpts in one of four basic shapes: sphere, cylinder, torus, and plane. Essentially, this is just an automation of the process of creating a sculptie from scratch. Both of the new sculpt creation buttons allow you to choose whether you want the sculptie created as an Editable Poly or Editable Mesh. SculptShapes can also be created as NURBS.
See also: Prim Composer – Support.
The Prim Composer 1.02 release focuses on sculpted prims and adds new aspect ratios for sculpties as well as the ability to move the pivot point of a sculptmap. SculptGenMax default settings have also been merged with the Prim Composer preferences dialog.

In the original implementation of sculpted prims, sculptmaps encoded a fixed number of mesh faces (32 x 32) in a 64×64 pixel texture. Larger bitmaps could be used (e.g., 128×128, 256×256, etc.) but they were still limited to 32×32 faces and served no useful purpose after lossless uploading was implemented.
A change is coming! The newest Release Candidate viewer (1.21) adds support for sculptmaps with a variable aspect ratio. As a result, we are no longer limited to 32×32 faces. 16×64, 8×128, and 4×256 faces are now possible by using a non-square texture of 32×128, 16×256, and 8×512 pixels, respectively. These new sculptmap sizes allow a mesh to have a different aspect ratio while maintaining 1024 as the maximum number of faces in the sculpt. By using sculptmaps with different aspect ratios, it is now much easier to model objects that have more detail in a particular dimension, for example, a rope.
1.01 releases today (download). It is a minor release with no new features and four bug fixes. For full details please see the 1.01 Milestone page in the new issue tracking system powered by Trac.
The final version of Prim Composer 1.0 has just been released!
The major new feature in 1.0f is a preferences dialog that allows you to control many aspects of Prim Composer including the min/max size of prims and the default size of baked textures. There’s a lot to love there and I’ll be describing the new dialog in detail in a future post.
The texture seam issue that occured when baking across multiple prims has also been fixed. For a full description of the problem, see my previous post.