Prim Composer 1.0 Released!



Prim Composer 1.0 Released!

7
Jul
2008

Prim Composer 1.0 Beta 2

Prim Composer for 3ds Max

I’m happy to announce that Prim Composer for 3ds Max has been officially released and is now available for download.

Prim Composer is a complete offline builder for Second Life and OpenSim. Create regular prims and sculpts within 3ds Max and import them into either Second Life or OpenSim as linked sets. Hierarchical grouping and gizmo scaling are supported within 3ds Max.

1.0 Beta 1 was released on June 28th and Beta 2 was released a week later on July 4th. If you got Beta 1, the only changes in Beta 2 are to the Maxport importer. Additional diagnostics and safety checks were added to test for common problems such as no-build parcels, full parcels, and insufficient funds for uploading textures.

SculptGenMax is now a part of Prim Composer

Prim Composer includes the latest build of SculptGenMax which is accessible from a new top-level menu in 3ds Max. SculptGenMax will continue to be developed but it will no longer be downloadable as a separate standalone product.

Current users of SculptGenMax are encouraged to upgrade to Prim Composer as soon as possible to ensure maximum compatibility between .max files and future versions. SculptGenMax works exactly the same within Prim Composer as it did before, so you don’t need to learn anything new to get started.

Getting Started

Installing Prim Composer is straightforward, but existing SculptGenMax users will need to delete the previously installed SculptGenMax files first. See the Installation Instructions for more information.

A Guide for Prim Composer is also provided. Read this to get an overview of how it works.

If you have problems, feel free to post in the Prim Composer Support Forums.

Future

Development of Prim Composer is ongoing with many new features planned such as texturing and better integration with your Second Life inventory. Video tutorials are also coming soon.


Last update: 2008-07-07

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