Nov
2008
Article Overview
- New SculptShape button and NURBS support
- Introducing the Maxproxy exporter: Copyright issues and program architecture
- Using Maxproxy to export from Second Life
- What's new in Maxport and 3ds Max
- A proposal for determining texture export rights
- ALL (printer friendly)
Changes to Maxport
In some cases, Maxproxy is unable to download all of the sculptmaps or textures that the user has permission to export. This happens most often with OpenSim when a texture is being downloaded more than once in the same session. For example, I see this problem when exporting the same object more than once from OpenSim. The first time that I export the object, all of the textures download perfectly, but if I try to do the same export again, then some of the textures fail to download. At this point, I’m not sure if it is a bug in OpenSim or Maxproxy, but I haven’t seen the problem yet with Second Life.
To compensate, a new option has been added to Maxport called –export-textures. When this option is used, Maxport scans the input XML file for sculptmap and texture references and downloads any that do not already exist in the sculptmaps and textures sub-directories. Thus, if textures failed to download with Maxproxy, you can logout of OpenSim and then run Maxport with –export-textures to get the missing textures. For it to work, you also need to specify the first name, last name, password, loginuri, and inputxml on the Maxport command line. Here is an example of how it might look (all in one line):
maxport.exe
--export-textures -flp first last pass
-u "http://127.0.0.1:9000" -i "c:\prims\myObject\myObject.xml"
Importing into 3ds Max
Inside 3ds Max, the Prim Composer menu has a new menu item called “Import”. Select this to import a project that was previously exported from 3ds Max or exported from Second Life or OpenSim using Maxproxy.
A dialog will open and prompt you to select or specify the .xml file of the project that you want to import. Press the Import button and Prim Composer will import the project at the origin of the scene (0,0,0). The next release will allow you to click where you want it to be imported.
See also: Prim Composer – Support.
[...] The full release notes explain the export process: [...]
I’m trying to export out of an local opensim region through Hippo OpenSim Viewer. I have the “proxy ready at 8080″ using the uri switch to 9000, but when I load the viewer maxproxy isnt loaded.
Sorry for the late reply. Hippo doesn’t seem to use the –loginuri switch. Instead, it has the “Grids” button on the login screen.
To use Hippo with Maxproxy, you need to add a grid to Hippo that has the Maxproxy loginuri.
I was reading some pages of the site, including installation orders, but from some reason there were no buttons added to my 3ds Max for creating sculpt, at all.
I was wondering if I have installed it right and went over the whole thing again, but found no errors, therefore I believe I did right, but something is still not working properly.
Maybe someone can assist me with it. Is there another stage after coping the “primecomposer” directory to the max “stdscripts”? Which files am I suppose to copy to 3ds max and to what directory?
Sorry for all the question, but I really want to start using it
BTW, if anyone has good tutorials for it, it’ll be great.
Thanks ahead
What version of 3ds Max do you have? Sometimes you have to restart 3ds Max twice after installation before it fully works. Do you see the “Prim Composer” menu in the top/main 3ds Max menu bar?
Yeah, I found it.
Now just need to figure out how to use it. Not as simple as I thought
The Prim Composer FAQ should answer most of your questions about how to use it. Plus, some of the newest features are described in blog posts such as this one.
Worked perfectly
Thank you very much
[...] to 3ds Max Prim Composer – adds the ability to export prims from Second Life/OpenSim and import them into 3ds Max. You can [...]