Jun
2009
Article Overview
- What's New in 1.3
- MaxRez - Features and Limitations
- MaxRez - Usage
- Tiny Sculpts - New in 1.3
- ALL (printer friendly)
Prim Composer 1.3 has been out over a week and 1.3.1 was just released. Time to document some of the new features and bugfixes. 1.3 fixes an important texture baking bug, provides 3ds Max 2010 support, and adds a new LSL-based rezzing system.
Bugfixes
First, the bugfixes.
- Texture Baking Fixed (ticket): Several people have experienced problems baking textures since the 1.2 release . This is finally solved in 1.3. See the ticket for more information.
- 3ds Max 2010 and SL Viewer 1.23.x Compatibility: 1.3 also fixes compatibility problems with the latest versions of both 3ds Max and the Second Life Release Candidate viewer.
- Linux Filenames Supported: Maxport now uses operating system-specific directory separators and volume labels, so it might work on Linux. Not yet tested, so please post in the forums if you try it out on another OS.
A couple of less important bugs were also fixed. See the milestones for 1.3 and 1.3.1 for complete information.
Features
1.3 and 1.3.1 also introduce several important new features:
- Tiny Sculpt Support (ticket) Tiny sculpts can now be created in and exported from Prim Composer. Previously, this could only be done with SculptGenMax. Big thanks to Takuan for donating some code for this!
- Maxport Improvements: Maxport behaves more like a proper command-line utility. It can be placed in the system path, accepts relative filenames for the input XML file, and creates a detailed log file for debugging.
- LSL-based rezzing: A new LSL-based rezzing system has been added. Maxport is now capable of creating a packaged rezzer prim which can be used to rez the build. The new system enables faster uploads for very large prim counts and works in both Second Life and OpenSim.
New Polls
The remainder of this post will describe the new features in more detail, but first, a quick announcement. On the right side of the page, you will see two new polls:
- Have you used ModRex? Do you plan to? When? (Discussion Thread)
- What textures should be downloaded by Prim Composer? (Discussion Thread)
If you haven’t voted already, please take a moment and make your voice heard. If you’re unsure of the context of a question, visit the associated discussion thread for additional information or to ask for clarification.
The second question about which textures should be downloaded is particularly important. Currently, Prim Composer doesn’t allow any textures to be downloaded. I’m considering a modification to this policy, but I need feedback from the community about how it should work.
Now, on to the new features in 1.3.
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