Prim Composer – Baking and Texture Upload



Prim Composer – Baking and Texture Upload

29
Aug
2008

Article Overview

  1. Baking and uploading textures to Second Life: Overview
  2. Limitations and constraints
  3. New rollouts: Second Life Texture Parameters and Bake Textures
  4. New texture-related options in the export dialog
  5. ALL (printer friendly)

1.0 Beta 5: Baking and Automatic Uploading of Textures for both Prims and Sculpts to Second Life and OpenSim

Today, I’ll be releasing Beta 5 of Prim Composer 1.0 (1B5). The previous release gave us the ability to texture prims and sculpties in 3dsMax. 1B5 takes it to the next level by automatically generating baked textures and uploading them effortlessly to Second Life and OpenSim. The final 1.0 release is around the corner and demonstration/tutorial videos are on the way.

Got OpenSim?

If you haven’t gotten a copy of OpenSim, you’ll want to get working on that. Uploading baked textures gets expensive on the main grid.

Overview

In my previous post, I described Prim Composer’s support for UV mapping and materials. If you missed that, you’ll want to read that first. 1B5 adds automatic texture exporting and baking to 3ds Max as well as automatic importing of textures to Second Life and OpenSim via maxport. Both sculpts and regular prims are supported.

Materials and Light
Materials and Light

Prim Composer 1B5 can generate and upload either baked or unbaked textures. If you apply a material to a prim with a plywood bitmap and upload the texture unbaked, then the texture in SL/OpenSim will look exactly like your plywood bitmap. If you add lights to the 3ds Max scene and upload the baked texture, then the texture in SL/OpenSim will also have lighting and shadows.

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1 Comment jump to bottom

 
Comment by Amis
#
2008-08-30 08:38:56

Amazing !!! Thank you very much for this, u saved us alot of time. Again , THANK YOU :)

 
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