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	<title>Comments on: Prim Composer Beta 4 - UV Maps</title>
	<atom:link href="http://liferain.com/downloads/prim-composer-beta-4-uv-maps/feed/" rel="self" type="application/rss+xml" />
	<link>http://liferain.com/downloads/prim-composer-beta-4-uv-maps/</link>
	<description>@ liferain.com</description>
	<pubDate>Tue, 06 Jan 2009 20:19:34 +0000</pubDate>
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		<title>By: Johanick Hutchinson</title>
		<link>http://liferain.com/downloads/prim-composer-beta-4-uv-maps/#comment-223</link>
		<dc:creator>Johanick Hutchinson</dc:creator>
		<pubDate>Tue, 16 Sep 2008 03:29:35 +0000</pubDate>
		<guid isPermaLink="false">http://liferain.com/downloads/?p=118#comment-223</guid>
		<description>simply genius, when I read the last lines I watch to the sky and thanks God ! simply GENIUS. Importing object from my inventory, then back when textured, or tweaked omg... GENIUS (I know I know, i said it already, but PURE GENIUS)</description>
		<content:encoded><![CDATA[<p>simply genius, when I read the last lines I watch to the sky and thanks God ! simply GENIUS. Importing object from my inventory, then back when textured, or tweaked omg&#8230; GENIUS (I know I know, i said it already, but PURE GENIUS)</p>
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	<item>
		<title>By: Shack Dougall</title>
		<link>http://liferain.com/downloads/prim-composer-beta-4-uv-maps/#comment-216</link>
		<dc:creator>Shack Dougall</dc:creator>
		<pubDate>Sat, 30 Aug 2008 21:16:52 +0000</pubDate>
		<guid isPermaLink="false">http://liferain.com/downloads/?p=118#comment-216</guid>
		<description>Well, that's the main link.  The download link is
&lt;a href="../primcomposer/files/" rel="nofollow"&gt;http://liferain.com/downloads/primcomposer/files/&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>Well, that&#8217;s the main link.  The download link is<br />
<a href="../primcomposer/files/" rel="nofollow">http://liferain.com/downloads/primcomposer/files/</a></p>
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	<item>
		<title>By: Shack Dougall</title>
		<link>http://liferain.com/downloads/prim-composer-beta-4-uv-maps/#comment-215</link>
		<dc:creator>Shack Dougall</dc:creator>
		<pubDate>Sat, 30 Aug 2008 21:15:47 +0000</pubDate>
		<guid isPermaLink="false">http://liferain.com/downloads/?p=118#comment-215</guid>
		<description>&lt;a href="../primcomposer/" rel="nofollow"&gt;http://liferain.com/downloads/primcomposer/&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p><a href="../primcomposer/" rel="nofollow">http://liferain.com/downloads/primcomposer/</a></p>
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	</item>
	<item>
		<title>By: skate1</title>
		<link>http://liferain.com/downloads/prim-composer-beta-4-uv-maps/#comment-214</link>
		<dc:creator>skate1</dc:creator>
		<pubDate>Sat, 30 Aug 2008 21:05:49 +0000</pubDate>
		<guid isPermaLink="false">http://liferain.com/downloads/?p=118#comment-214</guid>
		<description>how do u get it</description>
		<content:encoded><![CDATA[<p>how do u get it</p>
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	<item>
		<title>By: Shack Dougall</title>
		<link>http://liferain.com/downloads/prim-composer-beta-4-uv-maps/#comment-204</link>
		<dc:creator>Shack Dougall</dc:creator>
		<pubDate>Tue, 19 Aug 2008 01:36:28 +0000</pubDate>
		<guid isPermaLink="false">http://liferain.com/downloads/?p=118#comment-204</guid>
		<description>Jenia,  you asked a similar question &lt;a href="../primcomposer/#comment-197" rel="nofollow"&gt;here&lt;/a&gt;.  Please take a look at my answer there.  Sculpties have to be created by Prim Composer.  If you create a normal 3ds Max box, Prim Composer will not export it, because it wasn't created by Prim Composer.  See my &lt;a href="../primcomposer/#comment-198" rel="nofollow"&gt;previous answer&lt;/a&gt; for more information about how to create sculpties.</description>
		<content:encoded><![CDATA[<p>Jenia,  you asked a similar question <a href="../primcomposer/#comment-197" rel="nofollow">here</a>.  Please take a look at my answer there.  Sculpties have to be created by Prim Composer.  If you create a normal 3ds Max box, Prim Composer will not export it, because it wasn&#8217;t created by Prim Composer.  See my <a href="../primcomposer/#comment-198" rel="nofollow">previous answer</a> for more information about how to create sculpties.</p>
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		<title>By: Purf Fegte</title>
		<link>http://liferain.com/downloads/prim-composer-beta-4-uv-maps/#comment-203</link>
		<dc:creator>Purf Fegte</dc:creator>
		<pubDate>Tue, 19 Aug 2008 00:33:44 +0000</pubDate>
		<guid isPermaLink="false">http://liferain.com/downloads/?p=118#comment-203</guid>
		<description>amazing work shack! your a gemstone for the community, you know that!</description>
		<content:encoded><![CDATA[<p>amazing work shack! your a gemstone for the community, you know that!</p>
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	<item>
		<title>By: Jenia Karu</title>
		<link>http://liferain.com/downloads/prim-composer-beta-4-uv-maps/#comment-202</link>
		<dc:creator>Jenia Karu</dc:creator>
		<pubDate>Mon, 18 Aug 2008 23:20:01 +0000</pubDate>
		<guid isPermaLink="false">http://liferain.com/downloads/?p=118#comment-202</guid>
		<description>Thank you for the prim composer. I was looking for something like this for a long time. however when I installed it it tells me that the prims are not selected and can't be exported.. But I selected them!!! What can be the problem? It's my 2nd week struggling with prim composer.</description>
		<content:encoded><![CDATA[<p>Thank you for the prim composer. I was looking for something like this for a long time. however when I installed it it tells me that the prims are not selected and can&#8217;t be exported.. But I selected them!!! What can be the problem? It&#8217;s my 2nd week struggling with prim composer.</p>
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	<item>
		<title>By: l33t5241494E Hax</title>
		<link>http://liferain.com/downloads/prim-composer-beta-4-uv-maps/#comment-196</link>
		<dc:creator>l33t5241494E Hax</dc:creator>
		<pubDate>Mon, 11 Aug 2008 16:14:30 +0000</pubDate>
		<guid isPermaLink="false">http://liferain.com/downloads/?p=118#comment-196</guid>
		<description>Just when I thought all hope was lost, I was pointed to this page by looking at scuplted prims on the Second Life wiki. It sent me here because you had a 3DS Max exporter. Little did I know that it also supports regular prims as well! This is a huge leap because, personally, I hate working in Second Life when I'm modeling. This is 10x more appealing to me. Hopefully, you can get UVW maps working and exporting correctly soon! After that, we just need to convince Linden to program in specular maps XD. That way I can choose which part of my face "reflects." Anyways, I just felt like saying keep up the good work.</description>
		<content:encoded><![CDATA[<p>Just when I thought all hope was lost, I was pointed to this page by looking at scuplted prims on the Second Life wiki. It sent me here because you had a 3DS Max exporter. Little did I know that it also supports regular prims as well! This is a huge leap because, personally, I hate working in Second Life when I&#8217;m modeling. This is 10x more appealing to me. Hopefully, you can get UVW maps working and exporting correctly soon! After that, we just need to convince Linden to program in specular maps XD. That way I can choose which part of my face &#8220;reflects.&#8221; Anyways, I just felt like saying keep up the good work.</p>
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	<item>
		<title>By: Shack Dougall</title>
		<link>http://liferain.com/downloads/prim-composer-beta-4-uv-maps/#comment-194</link>
		<dc:creator>Shack Dougall</dc:creator>
		<pubDate>Sat, 09 Aug 2008 15:27:04 +0000</pubDate>
		<guid isPermaLink="false">http://liferain.com/downloads/?p=118#comment-194</guid>
		<description>Absolutely, I agree about realXtend.  I will support it and thanks for expressing interest in it.  It helps me to prioritize future tasks.

Keep thinking about the future.  No idea is too crazy.  At this point, anything is possible.</description>
		<content:encoded><![CDATA[<p>Absolutely, I agree about realXtend.  I will support it and thanks for expressing interest in it.  It helps me to prioritize future tasks.</p>
<p>Keep thinking about the future.  No idea is too crazy.  At this point, anything is possible.</p>
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	<item>
		<title>By: Albert Revolution</title>
		<link>http://liferain.com/downloads/prim-composer-beta-4-uv-maps/#comment-193</link>
		<dc:creator>Albert Revolution</dc:creator>
		<pubDate>Sat, 09 Aug 2008 11:05:18 +0000</pubDate>
		<guid isPermaLink="false">http://liferain.com/downloads/?p=118#comment-193</guid>
		<description>Yes, your work is really fantastic. Your plugin it's my favourite tool when I work with SL and OpenSim, and I with the features than you are planning in the future it¡s going to be the "master tool" to build outside of SL and OS.
An other interesting posibility it's apply Prim Composer to realXtend. I am testing RX now and, with the possibility of import meshes using OGRE, give us the possibility of import meshes from 3dmax and Sketchup. With Pricomposer in RX the power of this new plataformwould increase greatly</description>
		<content:encoded><![CDATA[<p>Yes, your work is really fantastic. Your plugin it&#8217;s my favourite tool when I work with SL and OpenSim, and I with the features than you are planning in the future it¡s going to be the &#8220;master tool&#8221; to build outside of SL and OS.<br />
An other interesting posibility it&#8217;s apply Prim Composer to realXtend. I am testing RX now and, with the possibility of import meshes using OGRE, give us the possibility of import meshes from 3dmax and Sketchup. With Pricomposer in RX the power of this new plataformwould increase greatly</p>
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	<item>
		<title>By: Kitsune</title>
		<link>http://liferain.com/downloads/prim-composer-beta-4-uv-maps/#comment-192</link>
		<dc:creator>Kitsune</dc:creator>
		<pubDate>Sat, 09 Aug 2008 05:11:19 +0000</pubDate>
		<guid isPermaLink="false">http://liferain.com/downloads/?p=118#comment-192</guid>
		<description>WOOOW. Your work is incredible. Thanks for all. I love this plugin.
And the new features are really usefull.
See you soon ;)</description>
		<content:encoded><![CDATA[<p>WOOOW. Your work is incredible. Thanks for all. I love this plugin.<br />
And the new features are really usefull.<br />
See you soon <img src='http://liferain.com/downloads/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
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