– Prim Composer —
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Description
Prim Composer is complete offline building environment for Second Life and OpenSim. Build in 3ds Max; Deploy to either Second Life or OpenSim.
- Create and edit a scene of prims in 3ds Max.
- Prim Types: Sculpties and all parametric prims (box, sphere, …) are supported. Parametric prims are manipulated using the standard SL interface (cut, hollow, …).
- Constrained scaling: scale prims using the standard 3ds Max mouse-driven tool. Prims are automatically constrained to the target environment’s prim size restrictions.
- Grouping: grouped prims within 3ds Max are exported to target environments as linked sets.
- Export all or part of the 3ds Max scene to Second Life or OpenSim via an automated libsecondlife bridge.
- WYSIWIG: shape, size, rotation, and relative positioning of prims is preserved. Grouping is preserved as linked sets. Support for texturing is planned, but not yet implemented.
- World Attributes: world attributes such as permissions and physics can be set in 3ds Max and are preserved during the export process.
Requirements
- 3ds Max: Max7 or greater
- Note: Future versions of Prim Composer might require Max9 for full features.
- Import to SL requires .NET 2.0
- OpenSim (optional): minimum Revision 5222 from subversion or the Official 0.5.8 Build from here.
Acknowledgements
Prim Composer is an extension of my previous work on SculptGenMax.
It incorporates and extends Darrell Duffy’s (aka Windyweather VanAlten) excellent SLPrims for 3ds Max which is based on Jeffrey Gomez’s pivotal Offline Builder for Blender.
It uses libsecondlife for its integration with Second Life and OpenSim.
Huge thanks to Darrell, Jeffrey, and the libsecondlife team!
And, of course, this wouldn’t be possible at all without Linden Lab. I applaud them for making the controversial decision to embrace libsecondlife and for having the courage to opensource the client. Windlight, sculpties, mono, Havok… Nice!

hey shack i hope you will finish this great exporter see you soon ^^
I know it seems like it’s taking forever, but the first beta is coming in the next month. I’m just finishing up some improvements to the website, including adding Trac for project management and bug tracking.
I have a question. Its compatible with the SLImporter by Trhaxis?
PD: Sorry for my english LOL
And other question. With the other exporter for max “SLPrims” its imposible make copy of the prims (need created another new prim and copy atributes :\). Can this exporter copy prims? :D (will be a good feature :D)
Thanks for all work, you are nice to make this for all people
Prim Composer is not compatible with SLImporter. The file format has been changed to support new features such as sculpties, linksets, and hierarchical grouping. Also, when I looked at SLImporter about a year ago, it was an LSL-based importer. You had to copy/paste into notecards to do the import. Prim Composer has its own libsecondlife-based importer which logs directly into SL and imports the scene automatically without any additional steps.
I’m not aware of the SLPrims problem that you talk about regarding prim copying. But Prim Composer will support both copying and instancing. If you provide additional information (e.g., a link to a thread that discusses the problem), I’ll respond in more detail.
I’ll be releasing the first version of Prim Composer by the end of June 2008 (in about two weeks).
I cant wait more :DDD
The end of june is now :3
Im nervious >.<”
THANKS THANKS AND ALL THANKS you are nice man (H)
Prim Composer Version 1.0 beta 1 has been released!
Thank you <—————————————— so ——————————————> much!!!
Wow, thank you Shack so mucchhhh!