Prim Composer
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1.3.1 Minor Release (announcement) (milestone):
- Released: 2009-06-08
- Feature (ticket): Tiny sculpt support added to Prim Composer.
- Feature (ticket): Maxport – Improved logging.
- Bugfix (ticket): Maxport Error: Attempted to divide by zero.
- For comprehensive list of changes, click here.
- In 1.3.1, 3ds Max scripts, maxport, and maxproxy have changed.
1.3 Major Features and Bugfixes (announcement) (milestone):
- Released: 2009-05-29
- For comprehensive list of changes, click here.
What People Are Saying
a milestone in Second Life®’s evolution.
This is as seamless as it gets for interoperability with industrial-strength 3rd party applications.
Description
Prim Composer is a complete offline building environment for Second Life® and OpenSim.
- Create and texture prims, sculpties, and linksets in 3ds Max®.
- Import and export builds from all three platforms: 3ds Max, Second Life, and OpenSim.
- Build anywhere. Deploy everywhere.
Download and Additional Information
Requirements
- 3ds Max: Max7 or greater
- .NET 2.0
- Windows XP or Vista
License
- Licensed under GPL3
- Copyright 2007-2009 Shack Dougall
- GPL FAQ
- Quick Guide to GPL3
Acknowledgements
Prim Composer is an extension of my previous work on SculptGenMax.
It incorporates and extends Darrell Duffy’s (aka Windyweather VanAlten) excellent SLPrims for 3ds Max which is based on Jeffrey Gomez’s pivotal Offline Builder for Blender.
It uses libopenmv (formerly called libsecondlife) for its integration with Second Life and OpenSim.
And, of course, this wouldn’t be possible at all without Linden Lab!
Disclaimers
Second Life® and Linden Lab® are trademarks of Linden Research, Inc. liferain.com is not affiliated with or sponsored by Linden Research.
3ds Max® is a trademark of Autodesk, Inc. liferain.com is not affiliated with or sponsored by Autodesk.
hey shack i hope you will finish this great exporter see you soon ^^
I know it seems like it’s taking forever, but the first beta is coming in the next month. I’m just finishing up some improvements to the website, including adding Trac for project management and bug tracking.
I have a question. Its compatible with the SLImporter by Trhaxis?
(will be a good feature
)
And other question. With the other exporter for max “SLPrims” its imposible make copy of the prims (need created another new prim and copy atributes :\). Can this exporter copy prims?
Thanks for all work, you are nice to make this for all people
PD: Sorry for my english LOL
Prim Composer is not compatible with SLImporter. The file format has been changed to support new features such as sculpties, linksets, and hierarchical grouping. Also, when I looked at SLImporter about a year ago, it was an LSL-based importer. You had to copy/paste into notecards to do the import. Prim Composer has its own libsecondlife-based importer which logs directly into SL and imports the scene automatically without any additional steps.
I’m not aware of the SLPrims problem that you talk about regarding prim copying. But Prim Composer will support both copying and instancing. If you provide additional information (e.g., a link to a thread that discusses the problem), I’ll respond in more detail.
I’ll be releasing the first version of Prim Composer by the end of June 2008 (in about two weeks).
I cant wait more
DD
The end of june is now :3
Im nervious >.<”
THANKS THANKS AND ALL THANKS you are nice man (H)
Prim Composer Version 1.0 beta 1 has been released!
Thank you <—————————————— so ——————————————> much!!!
Wow, thank you Shack so mucchhhh!
yes! works great from non us locale, no more timeout. this is quite a significant step forward for sl content creation in 3ds max. I have been looking forward to this release. looking forward to texture upload. in advance, thank you Shack!
Prim Composer 1.0 Beta 4 has been released! Supports UV Maps for regular prims. Importing of textures to SL will be in Beta 5. Read the Announcement
Wow awesome shack, UV maps will allow us to automatically bake textures and such! This is absolutely incredibly, I am doing texture baking already for precision sculptying on large terrain projects such as at Salamis for a river flowing through a crevasse. But being able to do this on normal prims would be superb.
I installed the composer, but every time I’m trying to create a sculpted texture it tells me the objects are not selected.. Hmmm I did select it. I even select the basic non-complicated object like a box at first and tried to save it. It didn’t work. Does anybody know why?
The easiest way to create a sculpt is by starting with a pre-existing sculptmap. In the create panel, select “Prim Composer” from the drop down and then press “Sculpt”. Then, click in one of the viewports to create a sculpt. Once it is created, you can select and edit it into the shape you want. By default, it creates a spherical sculptie. You can press the “Change” button to load a different starting sculptmap. For more information, please refer to the section “Creating and Editing Sculpts” in the Prim Composer FAQ.
Prim Composer 1.0 Beta 5 has been released!
Supports Baking and Automatic Uploading of Textures for both Prims and Sculpts. Read the announcement.
Wow, this is seriously freakin’ cool! I’m playing with it now and having some trouble with the texture baking, probably since I’m such a Max noob, but I’m extremely impressed by this work. I’ve wanted something like this since the day I discovered SL, haha.
What a fine, fine thing you’ve done for the Second Life builder community!!!
works but not very efficient. but you can put the maxport command in a .bat file.
something like this:
maxport –firstname Test –lastname User –password test –main -i “%1″
start notepad and fill in this line (with your SL name and pass). for -i use “%1″ (including quotes)
a batch command to add a parameter. save this as, for example: maxport2.bat
now you only have to type an the command line:
maxport2 export.xml
it works, i did it this way…
thanks
Prim Composer 1.0 Final has been released. Read the announcement!
[...] letölthető 3D-s építő környezet, amely offline is képes prímeket készíteni. Ennek neve Prim Composer. Ez program lehetővé teszi, hogy a 3Ds Max-ban készült 3D-s tárgyakat közvetlenül [...]
[...] Prim Composer for 3ds Max: complete offline building environment for Second Life and OpenSim [...]
[...] Prim Composer promises to continue the revolution for how content is developed for Second Life, letting developers compose scenes in 3DS Max, import them to Open Sim for free testing, and then seamlessly import them into SL. [...]
Prim Composer 1.1 has been released. Export from Second Life to 3ds Max!
Read the announcement!
O.O OMG!!
Really? This fantastic!!! What is the next step? A fusion between 3d max and sl? lol
Thanks Shack!!, nice work ;D
lol, any hope for a Maya version of the plugin?
The greatest SL related app
You’ve changed my life!
ty
[...] Prim Composer is a complete offline building environment for Second Life and OpenSim. – Quoted from the Prim Composer website. [...]
Prim Composer 1.2 has been released! Major new features. Read the announcement!
Hello, I upgraded the primcomposer as usual, but this time when I tried to do the export, I get four errors.
** 4 Errors:
– (1) MaterialExporter -> exportBakedMaterials(): — Runtime error: Mesh map face index out of range: 1996: 1997
– (2) COMPOSITE SCULPTMAP FAILED in prim ‘Serval Ear’ -> — Runtime error: EPoly face index out of range: 1996: 1997
– (3) COMPOSITE SCULPTMAP FAILED in prim ‘Serval Ear’ -> — Unknown property: “vertColor” in undefined
– (4) COMPOSITE SCULPTMAP FAILED in prim ‘Serval Ear’ -> — Unknown property: “vertID” in undefined
I’m not even trying to create a composite sculptmap! Why is it trying to make one? As you can see there is just one prim. DO I need to roll back to the last one, as now I can’t even do an export.
Thanks.
I created a thread in the support forums. I will reply there soon. (Click Here)
Lance, take a look at the support thread that I created. I just posted a reply.
WOW this is really nice.
really want create animations from 3D max becuase is more easy adding controls and other aplications like qavimator or poser i dont like how work. Any people knnow any plugin to work with animations in 3d max and export to vbh files? Or maybe make the animation in max and export to other aplication that can export again to vbh files? O.o please is really important for me.
I have one question. Mr. Shack, are you thiking in introducing some new features to create animations in 3d max?
Thanks for all Shack ~_^
I don’t have any plans for animations, right now. Here are two threads that I bookmarked about SL animations in 3ds Max: thread1 and thread2. I think both refer to a BVH exporter by Abu Nasu.
I haven’t had a chance to look at it yet. Let me know if you find it useful.
Thanks!! I make some test animations and works greats!! of course, isnt perfect but is very easy to work with these plugins!
.
All you have is a script and a example scene with a body maked with boxes a little modeled and linked like a biped and one script that export a bvh file. So, becuase they are pieces in editable polys, you can attach to any rig or biped bones and make your own controls or import mocap animations
Really thanks
I’ve often talked to my mates about doing something with Lightmapping in SL, in fact for years I’ve thought it should be possible somehow, trying to manually create shadow enhanced textures, and now I discover you and your work !! Amazing. I’ve built a few game levels using light radiosity (e.g. quake, UT, Farcry?) anyway, my hat off to you, I am experimenting with your apps right now, looks well thought out and i love the idea of being able to import/export.. Keep up the great work!
Hello how can I do with the Prim Composer Second Life Prims from exporting?
So I with 3DS Max can handle?
Version 1.3:
when exporting to Second Life, i’m getting a error…
Login failed: Error retrieving the login response from the server.
Kan een object van het type System.Double niet converteren
naar het type System.String.
English tranlation:
could not convert object type system.double to type system.string
Andre, I have created a thread in the support forum to discuss this issue. I will reply there. click to go to the support thread.
hello shock ! when I fellow the steps in the tutorial that export buildings from sl, my maxproxy crashed when I login sl , could you give me some advise ?
His name is SHACK =_=
Try here, is the best way:
http://liferain.com/downloads/primcomposer/forums/
Yes, please ask for help in the support forums. More people read the support forums, so there is a greater chance that someone else will know the answer. Also, please include as much detail with your question as possible. At the very least, I need to know what error messages are being printed by the program.