Prim Composer
Feature Summary
Prim Composer is a complete offline building environment for Second Life and OpenSim.
- Turns 3ds Max into an offline builder.
- Moves builds between Second Life, OpenSim, and 3ds Max.
Create and edit a scene of prims in 3ds Max
- Prim Types: Sculpties and all parametric prims (box, sphere, …) are supported. Parametric prims are manipulated using the standard SL interface (cut, hollow, …).
- Constrained scaling: scale prims using the standard 3ds Max mouse-driven tool. Prims are automatically constrained to the target environment’s prim size restrictions.
- Hierarchical Grouping: grouped prims within 3ds Max are exported to target environments as linked sets.
- Texturing: Apply materials and textures to prims and sculpts in 3ds Max. Bake or render them in 3ds Max or automatically upload them to Second Life and OpenSim.
Upload all or part of the 3ds Max scene to Second Life or OpenSim
- Build can be rezzed directly in-world or packaged into a single-prim rezzer.
- Scenes are backed up on disk in the fully-documented, platform-independent Hierarchical Prim Archive (HPA) format.
- WYSIWIG: shape, size, rotation, and relative positioning of prims is preserved. Grouping is preserved as linked sets.
Move builds between Second Life, OpenSim, and 3ds Max.
- Select prims and linksets in Second Life and OpenSim using a standard viewer and export them to disk.
- Builder’s rights are preserved. You can only export things that you created.
- Move your creations between any of the three platforms: 3ds Max, Second Life, or OpenSim.
For more information, visit the Prim Composer – Support page.