NEW! 1.1.4 AVAILABLE NOW!

Minor bug release: (milestone)
Released: 2008-12-12

!! Maxport, Maxproxy, and 3ds Max scripts have changed. You will need to delete and reinstall the scripts in stdscripts/primcomposer !!

Prim Composer 1.1.4
Download Prim Composer Version 1.1.4

Downloaded a total of 565 times

Prim Composer Needs Your Help

Thank you for supporting Prim Composer and SculptGenMax! Donations gratefully accepted through Paypal using the Make a Donation button. You can also send donations in Lindens directly to the author’s avatar in-world (Shack Dougall). If you do it in-world, please leave a quick IM, so that I know that you did.

All donations go directly to future development and support of Prim Composer.

Download Contents

  • /primcomposer — 3ds Max scripts. Must be copied into stdscripts. See Installation Instructions.
  • /maxport — command line utility to import prims to SL
  • /sculptmaps — contains pre-made sculptmaps that can be imported into 3ds Max

Download History

1.02 downloaded 978 times.

Revision History

  • 1.1.4 (2008-12-12) (milestone)
    • Feature: (3ds Max, Maxport, Maxproxy) Ticket 67 - Process texture face info, even if there is no texture or the texture can’t be exported
    • Bugfix: (3ds Max) Ticket 13 - Scaling an instanced prim out of bounds results in scene corruption.
    • Bugfix (3ds Max) Ticket 64 - 3ds Max: Can’t resize a flat plane sculptie using the rollout.
    • Bugfix: (Maxport) Ticket 69 - Maxport: Error: Guid should contain 32 digits with 4 dashes
  • 1.1.3 (2008-12-03) (milestone)
    • Bugfix: (Maxport) Ticket 65 - Large volume builds don’t rez in Second Life
    • Bugfix (3ds Max) Ticket 62
  • 1.1.2 (2008-11-26) (milestone)
    • Bugfixes: (Maxport) Ticket 61, (3ds Max) Ticket 60
    • Feature 59 (3ds Max): Add Alpha layer to sculptmaps to prevent theft. New Export Preference (Protect Sculptmaps).
  • 1.1.1 (2008-11-21) (announcement) (milestone)
    • Feature 51 (Maxport): Bulk uploading of textures.
    • Feature 57 (3ds Max): User-selectable image formats for baked textures.
    • Bugfix 30 (Maxport): TGA textures now upload properly. Previously, non-alpha TGAs would acquire an unseen alpha layer during upload that would cause textures to fight.
    • Bugfix 52 (Maxproxy): Maxproxy now exports worn items correctly.
    • Bugfix 54 (3ds Max): NURBS plane sculpties now have a correct UV map so that they no longer appear inside out when imported to Second Life or OpenSim.
    • Bugfix 55 (3ds Max): Sphere dimples are now imported correctly into 3ds Max.
    • Bugfix 58 (Maxport): Maxport command line help no longer prints jibberish for the option descriptions.
  • 1.1 (2008-11-14) (announcement) (milestone)
    • Export prims and linksets from Second Life or OpenSim
    • Import into 3ds Max
    • Create NURBS sculpties within Prim Composer
  • 1.02 (2008-10-03) (announcement) (milestone)
    • Changed: 3ds Max scripts only. You will need to delete and update stdscripts/primcomposer.
    • Feature (3ds Max): New sculptmap aspect ratios (see ticket).
    • Feature (3ds Max): Move the pivot point of a sculptie (see ticket).
    • Task (3ds Max): Move SculptGenMax settings to the Prim Composer preferences dialog (see ticket).
  • 1.01 (2008-09-26) (announcement) (milestone)
    • Changed: Both 3ds Max and Maxport. You will need to delete and update stdscripts/primcomposer.
    • Enhancement (3ds Max): Improved baking speed when bake is disabled on some prim faces (see ticket).
    • Bugfix (Maxport): Maxport crashing and can’t get Linden balance (see ticket).
    • Bugfix (Maxport): Remove prim size limitation (see ticket).
    • Bugfix (3ds Max): Improved error handling when using Standard Material and disabling bake on prim faces (see ticket).
  • 1.0 Final (2008-09-19) - Read the announcement
    • Changed: Both 3ds Max and Maxport. You will need to delete and update stdscripts/primcomposer.
    • Feature (3ds Max): Preferences dialog
    • Feature (Maxport): New command line option (–delay). Use with Opensim+SQLite to slow down the import process, especially when importing linksets. Start out with a value of 10 (–delay 10) and adjust up or down as needed. Default value is 1. Higher values means more delay and slower import.
    • Bugfix (3ds Max): Texture bleeding fixed when baking light/shadows across multiple prims. (see description of problem)
    • Bugfix (3ds Max): Now, if you cancel a render, it cancels the export.
    • Bugfix (3ds Max): Automatically creates the 14 necessary sub-materials in a Multi/Sub-object material when it is assigned to a prim. (see bug report). Can be disabled in preferences.
    • Bugfix (3ds Max): Fixed the exporting of instanced prims. Previously, the scale of instanced prims was not exported properly. (see bug report).
    • Known Issue (3ds Max): Mental Ray has a problem baking with the mr Photographic Exposure Control. Use the Logarithmic Exposure Control instead. (see issue report).
    • Known Issue (3ds Max): Do not scale instanced prims greater than 10m or less than 0.01m. If you do, they will all revert to the same scale and position. This warning only applies to instances and only when you scale them out of the 0.01m-10m range. (see bug report).
    • Known Issue: The prim properties physics, phantom, temp-on-rez, and locked can be set in 3ds Max, but are not imported into SL/OpenSim. Planned, but not yet implemented.
    • Known Issue (Maxport): TGA textures are not uploaded properly to SL/OpenSim. 24-bit textures get converted to 32-bit, giving them an alpha layer. It doesn’t affect the way that the textures look, but they are treated like alpha textures by the viewer and “fight” with other alpha textures to be on top. Recommend using PNG textures instead.
    • Testing (Maxport/3ds Max): Tested with both SL and OpenSim with linksets of up to 100 and up to 400 prims in the scene.
  • 1.0 beta 5 (2008-08-29) - Read the announcement
    • Affected: Both 3ds Max and Maxport. You will need to delete and update stdscripts/primcomposer.
    • Feature: Baking and Automatic Uploading of Textures for both Prims and Sculpts
  • 1.0 beta 4 (2008-08-08) - Read the announcement
    • Affected: 3ds Max scripts only. You will need to delete and update stdscripts/primcomposer.
    • Bugfix: Importing sculptie position fixed when it is not in the center of the prim.
    • Bugfix: Prisms in previous versions did not match the shape in SL and some of the hollow sizes were incorrect. Both of these have been fixed.
    • Bugfix: Export -> All now ignores hidden prims. Previously, it would export them to SL.
    • 3ds Max: Mesh seams in regular prims removed.
    • 3ds Max: Smoothing groups implemented for mesh faces.
    • 3ds Max: Material IDs implemented for mesh faces.
    • 3ds Max: UV Maps for regular prims.
    • 3ds Max: You can apply materials to regular prims using Multi Sub-Object materials and render them. Upload of textures to SL will be in next release.
  • 1.0 beta 3 (2008-07-11)
    • Affected: Maxport only. You do not need to update the 3ds Max scripts.
    • Bugfix: Timed out waiting for prim to rez.
    • Maxport checks that the position and size of prims are valid before attempting to rez them in SL.
    • Maxport handles non-US locales.
  • 1.0 beta 2 (2008-07-04)
    • Affected: Maxport only. You do not need to update the 3ds Max scripts.
    • Maxport performs pre-import safety checks, such as making sure that the parcel allows building and that there are enough prims available on the parcel.
    • Maxport prints out sim stats for diagnostic purposes.
    • Two new maxport options: –noaction and –force.
  • 1.0 beta 1 (2008-06-28)
    • First Release




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