– Prim Composer —
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Minor bug release: (milestone)
Released: 2008-12-12
What People Are Saying
a milestone in Second Life’s evolution.
This is as seamless as it gets for interoperability with industrial-strength 3rd party applications.
Description
Prim Composer is a complete offline building environment for Second Life and OpenSim. Build in 3ds Max; Deploy to either Second Life or OpenSim.
- Create and edit a scene of prims in 3ds Max.
- Prim Types: Sculpties and all parametric prims (box, sphere, …) are supported. Parametric prims are manipulated using the standard SL interface (cut, hollow, …).
- Constrained scaling: scale prims using the standard 3ds Max mouse-driven tool. Prims are automatically constrained to the target environment’s prim size restrictions.
- Grouping: grouped prims within 3ds Max are exported to target environments as linked sets.
- Texturing: Apply materials and textures to prims and sculpts in 3ds Max. Bake or render them in 3ds Max or automatically upload them to Second Life and OpenSim.
- Export all or part of the 3ds Max scene to Second Life or OpenSim via an automated libsecondlife bridge.
- WYSIWIG: shape, size, rotation, and relative positioning of prims is preserved. Grouping is preserved as linked sets.
- World Attributes: world attributes such as permissions and physics can be set in 3ds Max and are preserved during the export process.
Requirements
- 3ds Max: Max7 or greater
- Note: Future versions of Prim Composer might require Max9 for full features.
- Import to SL requires .NET 2.0
- OpenSim (optional): works with OpenSim versions 0.5.8 and 0.5.9
Acknowledgements
Prim Composer is an extension of my previous work on SculptGenMax.
It incorporates and extends Darrell Duffy’s (aka Windyweather VanAlten) excellent SLPrims for 3ds Max which is based on Jeffrey Gomez’s pivotal Offline Builder for Blender.
It uses libsecondlife for its integration with Second Life and OpenSim.
Huge thanks to Darrell, Jeffrey, and the libsecondlife team!
And, of course, this wouldn’t be possible at all without Linden Lab. I applaud them for making the controversial decision to embrace libsecondlife and for having the courage to opensource the client. Windlight, sculpties, mono, Havok… Nice!
hey shack i hope you will finish this great exporter see you soon ^^
I know it seems like it’s taking forever, but the first beta is coming in the next month. I’m just finishing up some improvements to the website, including adding Trac for project management and bug tracking.
I have a question. Its compatible with the SLImporter by Trhaxis?
PD: Sorry for my english LOL
And other question. With the other exporter for max “SLPrims” its imposible make copy of the prims (need created another new prim and copy atributes :\). Can this exporter copy prims? :D (will be a good feature :D)
Thanks for all work, you are nice to make this for all people
Prim Composer is not compatible with SLImporter. The file format has been changed to support new features such as sculpties, linksets, and hierarchical grouping. Also, when I looked at SLImporter about a year ago, it was an LSL-based importer. You had to copy/paste into notecards to do the import. Prim Composer has its own libsecondlife-based importer which logs directly into SL and imports the scene automatically without any additional steps.
I’m not aware of the SLPrims problem that you talk about regarding prim copying. But Prim Composer will support both copying and instancing. If you provide additional information (e.g., a link to a thread that discusses the problem), I’ll respond in more detail.
I’ll be releasing the first version of Prim Composer by the end of June 2008 (in about two weeks).
I cant wait more :DDD
The end of june is now :3
Im nervious >.<”
THANKS THANKS AND ALL THANKS you are nice man (H)
Prim Composer Version 1.0 beta 1 has been released!
Thank you <—————————————— so ——————————————> much!!!
Wow, thank you Shack so mucchhhh!
yes! works great from non us locale, no more timeout. this is quite a significant step forward for sl content creation in 3ds max. I have been looking forward to this release. looking forward to texture upload. in advance, thank you Shack!
Prim Composer 1.0 Beta 4 has been released! Supports UV Maps for regular prims. Importing of textures to SL will be in Beta 5. Read the Announcement
Wow awesome shack, UV maps will allow us to automatically bake textures and such! This is absolutely incredibly, I am doing texture baking already for precision sculptying on large terrain projects such as at Salamis for a river flowing through a crevasse. But being able to do this on normal prims would be superb.
I installed the composer, but every time I’m trying to create a sculpted texture it tells me the objects are not selected.. Hmmm I did select it. I even select the basic non-complicated object like a box at first and tried to save it. It didn’t work. Does anybody know why?
The easiest way to create a sculpt is by starting with a pre-existing sculptmap. In the create panel, select “Prim Composer” from the drop down and then press “Sculpt”. Then, click in one of the viewports to create a sculpt. Once it is created, you can select and edit it into the shape you want. By default, it creates a spherical sculptie. You can press the “Change” button to load a different starting sculptmap. For more information, please refer to the section “Creating and Editing Sculpts” in the Prim Composer FAQ.
Prim Composer 1.0 Beta 5 has been released!
Supports Baking and Automatic Uploading of Textures for both Prims and Sculpts. Read the announcement.
Wow, this is seriously freakin’ cool! I’m playing with it now and having some trouble with the texture baking, probably since I’m such a Max noob, but I’m extremely impressed by this work. I’ve wanted something like this since the day I discovered SL, haha.
What a fine, fine thing you’ve done for the Second Life builder community!!!
works but not very efficient. but you can put the maxport command in a .bat file.
something like this:
maxport –firstname Test –lastname User –password test –main -i “%1″
start notepad and fill in this line (with your SL name and pass). for -i use “%1″ (including quotes)
a batch command to add a parameter. save this as, for example: maxport2.bat
now you only have to type an the command line:
maxport2 export.xml
it works, i did it this way…
thanks
Prim Composer 1.0 Final has been released. Read the announcement!
[...] letölthető 3D-s építő környezet, amely offline is képes prímeket készíteni. Ennek neve Prim Composer. Ez program lehetővé teszi, hogy a 3Ds Max-ban készült 3D-s tárgyakat közvetlenül [...]
[...] Prim Composer for 3ds Max: complete offline building environment for Second Life and OpenSim [...]
[...] Prim Composer promises to continue the revolution for how content is developed for Second Life, letting developers compose scenes in 3DS Max, import them to Open Sim for free testing, and then seamlessly import them into SL. [...]
Prim Composer 1.1 has been released. Export from Second Life to 3ds Max!
Read the announcement!
O.O OMG!!
Really? This fantastic!!! What is the next step? A fusion between 3d max and sl? lol
Thanks Shack!!, nice work ;D
lol, any hope for a Maya version of the plugin?
:D
The greatest SL related app
You’ve changed my life!
ty
[...] Prim Composer is a complete offline building environment for Second Life and OpenSim. - Quoted from the Prim Composer website. [...]