SculptGenMax 1.0 RC3 Released!



SculptGenMax 1.0 RC3 Released!

26
Feb
2008

1.0 RC3 - Includes Planar Fix and Tiny Sculpties!

ScultGenMax Homepage

WHAT’S NEW

  • New Feature: Tiny Sculpties - easily create sculpties that are less than 1 cm in diameter.
  • Bug Fixed: Planar sculpties work better. In previous versions, the 33rd column of the sculptmap was being ignored.
  • Addition: LSL scripts for changing between different topologies are now included in the download.
Create sculpties less than 1 cm in diameter!
New! Tiny Sculpties!

Tiny Sculpties

The real world is full of tiny things and so too is the virtual world of Second Life. With conventional prims, builders use techniques such as cutting and dimpling to make objects smaller than the 1cm minimum prim size. For sculpties, we need something different.

Create tiny sculpties in SculptGenMax! RC3 adds a new field to the SculptGenMax dialog called “multiplier”. This multiplier has a value between 0.1 and 1.0 and is active whenever proportional mode is checked. At a value of 1.0, SculptGenMax works normally and the objects produced will be scalable in size from 1cm to 10m. Set the value to 0.1 and the size range of the resulting objects will be reduced by 10 (ranging in size between 1mm and 1m). See the photo on the right for an example of what a 1mm disco ball looks like. The object behind it is a 1cm cube.

This new feature is a welcome addition, but there are a few things to keep in mind:

  • The multiplier only affects sculptmaps that you generate after setting its value. So, to generate a tiny sculptmap, you must set the multiplier and then generate the sculptmap.
  • The multiplier has to be between 0.1 and 1.0. You can set this manually by clicking inside the slider and typing in a number, but be sure to press return to make sure that your value is registered.
  • Be aware that tiny sculpties will have less detail than their normal-sized equivalents.
  • Let me know how it works for you! Leave a comment about your experiences!
RC3 includes the new “multiplier” field for creating tiny sculpties.
1.0rc3 Dialog

Planar Sculpties and the 33rd column

RC3 also fixes a bug in the handling of sculptmaps with a plane topology.

Sculpties with the sphere, torus, and cylinder topologies have sculptmaps with 32 usable columns. Previous versions of SculptGenMax used this number of columns for planar sculpties, as well. But it turns out that sculptmaps are actually capable of encoding 33 columns of information. In the case of sphere, torus, and cylinder, this 33rd column is unused because the topologies wrap horizontally. But planar sculpties do not wrap and thus are capable of using the 33rd column.

Big thanks to Gearsawe Stonecutter for pointing this out.

RC3 changes the way that sculptmaps are handled in two ways:

  • All sculptmaps are generated with 33 columns. (previously only 32 columns were generated)
  • When a planar sculptie is imported by pasting into the scene, 33 columns are used to generate the object in 3ds Max.

From a practical standpoint, most people won’t notice the change. But please post a message on the support forums if you encounter problems.


Last update: 2008-04-02

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3 Comments jump to bottom

 
Comment by elvina         
#
2008-02-27 09:21:05

this is groundbreaking news!!! o.o
Shack you’re a genius! thank you so much!! do you also take donations in-world? dont have a paypal account… :\

 
Comment by Shack Dougall
#
2008-02-27 09:43:39

lol, glad that it has got you excited! :-) I can’t take credit for the tiny sculptie idea; it was actually suggested by Mental Raymaker on the SculptGenMax forums.
But yes, I take donations any way that I can get them. ;-) And they really do make a difference in any amount. Just drop some Lindens on Shack Dougall in world with a quick IM to let me know that you did it.

 
 
 
Comment by Albert OpenSim
#
2008-02-27 11:04:08

First of all sorry for my bad english. I am looking for the moment than I get home and be able to prove this magnificent plug. Really you are a genius Shack,o-O thank you so much for your effort.xD

 
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