SculptGenMax 1.0 RC4 Released!



SculptGenMax 1.0 RC4 Released!

5
Mar
2008

Article Overview

  1. SculptGenMax 1.0 RC4: improved usability
  2. New installation procedure
  3. Prim Composer is coming!
  4. ALL (printer friendly)

1.0 RC4 – Improved Usability, New Installation Procedure

ScultGenMax Homepage

WHAT’S NEW

  • New Feature: Improved Usability – save your settings! SculptGenMax remembers your choices!
  • Enhancement: Source code has been completely reorganized to support Prim Composer. Requires a new installation procedure.

Save Your Settings

RC4 has a new “Save Settings” menu
Save Settings!

RC4 brings greatly improved usability. You don’t want to use “proportional” because it reduces sculptmap detail? No problem. Uncheck “proportional” and save your settings. You’ll never have to worry about it again! RC4 will remember your preferences and restore them the next time you run 3ds Max.

Here’s a quick list of the usability changes in RC4:

  • Save your settings! New “Settings” menu allows you to save your settings between different 3ds Max sessions.
  • SculptGenMax also remembers your settings if you close the dialog and re-open it within the same 3ds Max session.
  • Improved visual clues. The X, Y, and Z fields under proportional are now blanked whenever a sculptmap is loaded from a file or the dialog settings are changed. This provides a visual clue that the bitmap being displayed was not generated with the dialog’s current settings.
  • Imported objects are named after the sculptmap. So, if you load a sculptmap named “banana.bmp”, the imported object will be given a name such as “banana.bmp01″. This helps you keep track of the sculptmap that was used to create a particular object.
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1 Comment jump to bottom

 
Comment by saikhnaa2006         
#
2009-05-21 07:01:58

Good

 
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