SculptGenMax
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SculptGenMax is now part of Prim Composer
SculptGenMax will no longer be released as a standalone product. It is now a part of Prim Composer.
Description
SculptGenMax is a lightweight script that allows users to create sculptie prims in 3ds Max and export them to Second Life.
Current Version
SculptGenMax is now part of Prim Composer
Features
- Roundtrip workflow from 3ds Max to Second Life and back
- Load sculptmaps from disk to import sculpties into 3ds Max
- Create sculpties in 3ds Max and export them to Second Life
- All sculptmap topologies supported: sphere, torus, plane, and cylinder
- Editable Poly, Editable Mesh, and NURBS supported
- Preserves UV Mapping — Baked textures work seamlessly
- Tiny Sculpties!
License
- SculptGenMax is licensed under GPL3
- Copyright 2007 Shack Dougall
- GPL FAQ
- Quick Guide to GPL3
Support
SculptGenMax is supported.
- Please read the FAQ first.
- If you are having problems using it or you have a suggestion for a new feature, please post in the SculptGenMax support forum.
Acknowledgements
This is solely my work, but I’d like to thank the many people who have made my life more productive through open source. This is my small part of that. –Shack
Make general comments and trackbacks here.
Bug reports and questions about usage should be posted to the SculptGenMax support forum.
Thanks! –Shack
[...] 3Dmax for SL ————- & 3Dmax Sculptgenmax [...]
[...] the promise of its developer, who is planning a Q2 release which extends previous work on SculptGenMax and SLPrims for 3DS Max. Based on looking for a cost effective way to test and demo builds without [...]
I am trying to set up my homepage, I already have cooliris, I;m not sure how it work;s, but I want it for my homepage, ETC. Can you help me, to set it up ? Thankyou Cindy Taylor