SculptGenMax

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SculptGenMax

SculptGenMax is now part of Prim Composer

SculptGenMax will no longer be released as a standalone product. It is now a part of Prim Composer.

Read the announcement!

Description

SculptGenMax is a lightweight script that allows users to create sculptie prims in 3ds Max and export them to Second Life.

Current Version

SculptGenMax is now part of Prim Composer

Features

  • Roundtrip workflow from 3ds Max to Second Life and back
  • Load sculptmaps from disk to import sculpties into 3ds Max
  • Create sculpties in 3ds Max and export them to Second Life
  • All sculptmap topologies supported: sphere, torus, plane, and cylinder
  • Editable Poly, Editable Mesh, and NURBS supported
  • Preserves UV Mapping — Baked textures work seamlessly
  • Tiny Sculpties!

License

Support

SculptGenMax is supported.

  • Please read the FAQ first.
  • If you are having problems using it or you have a suggestion for a new feature, please post in the SculptGenMax support forum.

Acknowledgements

This is solely my work, but I’d like to thank the many people who have made my life more productive through open source. This is my small part of that. –Shack

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3 Comments jump to bottom

 
Comment by Shack Dougall
#
2007-12-13 15:41:24

Make general comments and trackbacks here.

Bug reports and questions about usage should be posted to the SculptGenMax support forum.

Thanks! –Shack

 
 
Pingback by Hello world! « ionicecat Weblog         
#
2008-06-25 12:47:42

[...] 3Dmax for SL ————- & 3Dmax Sculptgenmax [...]

 
2008-10-04 17:34:26

[...] the promise of its developer, who is planning a Q2 release which extends previous work on SculptGenMax and SLPrims for 3DS Max. Based on looking for a cost effective way to test and demo builds without [...]

 
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