SculptGenMax is now part of Prim Composer

SculptGenMax will no longer be released as a standalone product. It is now a part of Prim Composer.

Read the announcement!

Download History

1.0 RC4 downloaded 1414 times.
1.0 RC3 downloaded 128 times.
1.0 RC2 downloaded 698 times.

Support SculptGenMax

Please support SculptGenMax. PayPal donations gratefully accepted. You can also send donations in Lindens directly to the author’s avatar in-world (Shack Dougall). If you do it in-world, please leave a quick IM, so that I know that you did.

Download Contents

  • SculptGenMax.ms — the maxscript that performs all the work
  • README.TXT — small readme with link to this website
  • LICENSE.TXT — a copy of the GPL3 license agreement
  • /sculptmaps — This directory contains pre-made sculptmaps that can be imported into 3ds Max
  • /scripts — LSL utility scripts to use in Second Life
  • /primcomposer — contains files that are shared with Prim Composer. Must be copied into stdscripts. See Installation Instructions.

Revision History

  • 1.0rc4 (2008-03-05) — Announcement
    • New Feature: Improved Usability - save your settings! SculptGenMax remembers your choices!
    • Enhancement: Source code has been completely reorganized to support Prim Composer. Requires a new installation procedure.
  • 1.0rc3 (2008-02-26) — Announcement
    • New Feature: Very Small Sculpties
    • Bug Fixed: Planar sculpties work correctly now. The 33rd column was getting dropped in previous versions. (big thanks to Gearsawe Stonecutter for reporting this)
  • 1.0rc2 (2007-12-21) — Announcement
  • 1.0rc1 (2007/12/18) — Announcement
    • Version 1.0 - Release Candidate 1
  • 0.7
    • Added ability to import sculptmap into scene
  • 0.6.1
    • Fixed bug in optimized algorithm.
  • 0.6
    • Added support for other topologies: plane, torus, cylinder
  • 0.5 (2007/06/25)
    • Optimized algorithm. Increased speed dramatically.
  • 0.4.2 (2007/06/15)
    1. added “Last Object:” field to show name of the object used to generate the last bitmap.
    2. now generates a default filename based on last object name, resolution, proportional setting, and proportional x, y, and z values. Sorry if this seems like overkill, but it helps me differentiate different textures and also reminds me of the proportions when I inevitably forget. You can leave all of the information in the filename or cut it out of the filename when you save and then paste it into the description of the texture after you upload to SL. The latter is helpful if your names are getting too long to be viewed easily in SL.
    3. added code to compare bitmap in memory with bitmap in file. Code disabled, but can be uncommented to debug 3ds Max bitmap artifacts. We learned that saved bitmaps have no artifacts if Customize>Preferences>Rendering>Output Dithering>True Color is turned off.
    4. Added a message dialog if no node is selected. It used to just crash. :-)
    5. Added a minimize button so that you can hide the dialog without losing your settings.
  • 0.4.1 (2007/05/30)
    1. fixed bug with UV map. Now handles UV maps correctly that have more vertices than are in the mesh
    2. Poly sphere 32×32 supported.
    3. NURBS Sphere 32×32 supported.
    4. added drop down to allow you to change the uv map channel that is used.
  • 0.4 (2007/05/29)
    1. sculptmap now matches the 3dsMax UV map. You should now be able to bake textures using the UV map and they should line up with the sculptie in SL. NOTE: because I now use the UV map, if your sculptie looks inside out, then your UV map is probably wrong.
    2. only one vertex is used in the top and bottom row of the cylinder. The vertices used are the top and bottom vertices on the seam of the UV map, i.e., the vertices at the top left and bottom left of the UV map.
    3. sculptmap now has one more row of data. The cylinder should be 32×32. sculptmap conforms to http://forums.secondlife.com/showpost.php?p=1522861
    4. smooth feature removed. wasn’t helpful.
    5. 32×32 option removed. 64×64 is the lowest resolution sculptmap supported. I might change this later, but it needs work to support 32×32 properly.
    6. now supports a NURBS cylinder.
  • 0.3.1 (2007/05/26)
    • added x:, y:, and z: display boxes, so that you can know what dimensions to use on your prim if you have the proportional feature turned off
  • 0.3 (2007/05/24)
    1. Shifted bitmap by 1 pixel in X and Y. changed defaults “NO SMOOTH” 128×128
    2. no longer have to move the top and bottom vertices when you create the object.
  • 0.2.2 (2007/05/23)
    • Fixed rotation issues
  • 0.2.1 (2007/05/23)
    • Added proportional
  • 0.2 (2007/05/21)
    • First released version




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