Tag Archive for '3ds-max'

Prim Composer 1.2 – Composite Sculpties and Improved Sculptmap Generation

20
Feb
2009


Prim Composer 1.2 is a major release with four new features and several bug fixes. Releases later tonight.

New Features

  • Composite Sculpties – Create a large seamless mesh out of multiple sculpties.
  • Improved Sculptmap Generation – Algorithms have been significantly improved when generating a sculpted prim from a lower resolution object. Equivalent results to the shader method.
  • Size Limit Toggle – Turn off/on the code that constrains the size of prims in 3ds Max. Turn it off for faster editing.
  • Permission Preferences – New preferences rollout for globally setting the permissions, such as next owner, on prims that are exported from 3ds Max. Permissions are carried into Second Life and OpenSim when uploaded via Maxport.

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Prim Composer 1.1 — SL to 3ds Max workflow and NURBS integration

14
Nov
2008


The Prim Composer 1.1 release adds the ability to export prims from Second Life/OpenSim and import them into 3ds Max. You can also re-import a project into 3ds Max that was previously exported from 3ds Max using Prim Composer.

In addition, for the first time, you can create NURBS-based sculpties directly within Prim Composer.

Prim Composer 1.1 will be released around Midnight EST tonight (Nov 14th).

NURBS Integration

SculptShape Button

In 1.1, NURBS sculpties are created using a new button called SculptShape. The previous creation button Sculpt has been renamed SculptMap. The SculptMap button, like the Sculpt button before, is used to create sculpted prims from a pre-existing sculptmap.

The new SculptShape button allows you to create sculpts in one of four basic shapes: sphere, cylinder, torus, and plane. Essentially, this is just an automation of the process of creating a sculptie from scratch. Both of the new sculpt creation buttons allow you to choose whether you want the sculptie created as an Editable Poly or Editable Mesh. SculptShapes can also be created as NURBS.

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Prim Composer Status – March 2008

14
Mar
2008

Time for a Status Report

A lot has been happening with the development of Prim Composer and I want to take a moment to bring the community up to speed. This week I’ve been surveying the current landscape of open source tools for Second Life.

Open source and SL

libsecondlife

libsecondlife
libsl

I looked at libsecondlife, of course, to see how difficult it would be to use it to automate the prim import process. Looks good. I was able to quickly set up a working development environment, although it will take some time to fully understand the library.

OpenSim

Open source grid server
OpenSim

I also dropped in on the OpenSim project and was delighted by how much it has matured. To be honest, when I first heard about OpenSim over a year ago, I was skeptical. I’ve seen projects like this come and go with high hopes and little substance. But looking at it today, I’d say that OpenSim is poised to become a vital part of every builder’s repertoire.

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SculptGenMax 1.0 RC4 Released!

5
Mar
2008

1.0 RC4 – Improved Usability, New Installation Procedure

ScultGenMax Homepage

WHAT’S NEW

  • New Feature: Improved Usability – save your settings! SculptGenMax remembers your choices!
  • Enhancement: Source code has been completely reorganized to support Prim Composer. Requires a new installation procedure.

Save Your Settings

RC4 has a new “Save Settings” menu
Save Settings!

RC4 brings greatly improved usability. You don’t want to use “proportional” because it reduces sculptmap detail? No problem. Uncheck “proportional” and save your settings. You’ll never have to worry about it again! RC4 will remember your preferences and restore them the next time you run 3ds Max.

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SculptGenMax 1.0 RC3 Released!

26
Feb
2008

1.0 RC3 – Includes Planar Fix and Tiny Sculpties!

ScultGenMax Homepage

WHAT’S NEW

  • New Feature: Tiny Sculpties – easily create sculpties that are less than 1 cm in diameter.
  • Bug Fixed: Planar sculpties work better. In previous versions, the 33rd column of the sculptmap was being ignored.
  • Addition: LSL scripts for changing between different topologies are now included in the download.
Create sculpties less than 1 cm in diameter!
New! Tiny Sculpties!

Tiny Sculpties

The real world is full of tiny things and so too is the virtual world of Second Life. With conventional prims, builders use techniques such as cutting and dimpling to make objects smaller than the 1cm minimum prim size. For sculpties, we need something different.

Create tiny sculpties in SculptGenMax! RC3 adds a new field to the SculptGenMax dialog called “multiplier”. This multiplier has a value between 0.1 and 1.0 and is active whenever proportional mode is checked. At a value of 1.0, SculptGenMax works normally and the objects produced will be scalable in size from 1cm to 10m. Set the value to 0.1 and the size range of the resulting objects will be reduced by 10 (ranging in size between 1mm and 1m). See the photo on the right for an example of what a 1mm disco ball looks like. The object behind it is a 1cm cube.

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