Nov
2008
The Prim Composer 1.1 release adds the ability to export prims from Second Life/OpenSim and import them into 3ds Max. You can also re-import a project into 3ds Max that was previously exported from 3ds Max using Prim Composer.
In addition, for the first time, you can create NURBS-based sculpties directly within Prim Composer.
Prim Composer 1.1 will be released around Midnight EST tonight (Nov 14th).
NURBS Integration
In 1.1, NURBS sculpties are created using a new button called SculptShape. The previous creation button Sculpt has been renamed SculptMap. The SculptMap button, like the Sculpt button before, is used to create sculpted prims from a pre-existing sculptmap.
The new SculptShape button allows you to create sculpts in one of four basic shapes: sphere, cylinder, torus, and plane. Essentially, this is just an automation of the process of creating a sculptie from scratch. Both of the new sculpt creation buttons allow you to choose whether you want the sculptie created as an Editable Poly or Editable Mesh. SculptShapes can also be created as NURBS.
See also: Prim Composer – Support.