Tag Archive for 'opensim'

Prim Composer 1.2 – Composite Sculpties and Improved Sculptmap Generation

20
Feb
2009


Prim Composer 1.2 is a major release with four new features and several bug fixes. Releases later tonight.

New Features

  • Composite Sculpties – Create a large seamless mesh out of multiple sculpties.
  • Improved Sculptmap Generation – Algorithms have been significantly improved when generating a sculpted prim from a lower resolution object. Equivalent results to the shader method.
  • Size Limit Toggle – Turn off/on the code that constrains the size of prims in 3ds Max. Turn it off for faster editing.
  • Permission Preferences – New preferences rollout for globally setting the permissions, such as next owner, on prims that are exported from 3ds Max. Permissions are carried into Second Life and OpenSim when uploaded via Maxport.

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Video tutorials and website enhancements

27
Jan
2009

Video tutorials are available!

liferain.com video running in a shadowbox

I just released 7 new video tutorials that show how to install and use Prim Composer:

  • Installing Prim Composer
  • Installing OpenSim in standalone mode (with and without MySQL)
  • Using Maxport to import builds into Second Life and OpenSim
  • Using Maxproxy to export builds out of Second Life and OpenSim

Watch the screencasts on the new video tutorials page! Additional screencasts are planned in the near future.

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Prim Composer 1.1 — SL to 3ds Max workflow and NURBS integration

14
Nov
2008


The Prim Composer 1.1 release adds the ability to export prims from Second Life/OpenSim and import them into 3ds Max. You can also re-import a project into 3ds Max that was previously exported from 3ds Max using Prim Composer.

In addition, for the first time, you can create NURBS-based sculpties directly within Prim Composer.

Prim Composer 1.1 will be released around Midnight EST tonight (Nov 14th).

NURBS Integration

SculptShape Button

In 1.1, NURBS sculpties are created using a new button called SculptShape. The previous creation button Sculpt has been renamed SculptMap. The SculptMap button, like the Sculpt button before, is used to create sculpted prims from a pre-existing sculptmap.

The new SculptShape button allows you to create sculpts in one of four basic shapes: sphere, cylinder, torus, and plane. Essentially, this is just an automation of the process of creating a sculptie from scratch. Both of the new sculpt creation buttons allow you to choose whether you want the sculptie created as an Editable Poly or Editable Mesh. SculptShapes can also be created as NURBS.

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Prim Composer – Baking and Texture Upload

29
Aug
2008

1.0 Beta 5: Baking and Automatic Uploading of Textures for both Prims and Sculpts to Second Life and OpenSim

Today, I’ll be releasing Beta 5 of Prim Composer 1.0 (1B5). The previous release gave us the ability to texture prims and sculpties in 3dsMax. 1B5 takes it to the next level by automatically generating baked textures and uploading them effortlessly to Second Life and OpenSim. The final 1.0 release is around the corner and demonstration/tutorial videos are on the way.

Got OpenSim?

If you haven’t gotten a copy of OpenSim, you’ll want to get working on that. Uploading baked textures gets expensive on the main grid.

Overview

In my previous post, I described Prim Composer’s support for UV mapping and materials. If you missed that, you’ll want to read that first. 1B5 adds automatic texture exporting and baking to 3ds Max as well as automatic importing of textures to Second Life and OpenSim via maxport. Both sculpts and regular prims are supported.

Materials and Light
Materials and Light

Prim Composer 1B5 can generate and upload either baked or unbaked textures. If you apply a material to a prim with a plywood bitmap and upload the texture unbaked, then the texture in SL/OpenSim will look exactly like your plywood bitmap. If you add lights to the 3ds Max scene and upload the baked texture, then the texture in SL/OpenSim will also have lighting and shadows.

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Prim Composer Status – March 2008

14
Mar
2008

Time for a Status Report

A lot has been happening with the development of Prim Composer and I want to take a moment to bring the community up to speed. This week I’ve been surveying the current landscape of open source tools for Second Life.

Open source and SL

libsecondlife

libsecondlife
libsl

I looked at libsecondlife, of course, to see how difficult it would be to use it to automate the prim import process. Looks good. I was able to quickly set up a working development environment, although it will take some time to fully understand the library.

OpenSim

Open source grid server
OpenSim

I also dropped in on the OpenSim project and was delighted by how much it has matured. To be honest, when I first heard about OpenSim over a year ago, I was skeptical. I’ve seen projects like this come and go with high hopes and little substance. But looking at it today, I’d say that OpenSim is poised to become a vital part of every builder’s repertoire.

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