Tag Archive for 'sculptgenmax'

Prim Composer 1.02 – Sculpt Aspect Ratios and Pivot

3
Oct
2008

The Prim Composer 1.02 release focuses on sculpted prims and adds new aspect ratios for sculpties as well as the ability to move the pivot point of a sculptmap. SculptGenMax default settings have also been merged with the Prim Composer preferences dialog.

Fixed vs Variable Aspect Ratio

New Sculpt Aspect Ratios

In the original implementation of sculpted prims, sculptmaps encoded a fixed number of mesh faces (32 x 32) in a 64×64 pixel texture. Larger bitmaps could be used (e.g., 128×128, 256×256, etc.) but they were still limited to 32×32 faces and served no useful purpose after lossless uploading was implemented.

A change is coming! The newest Release Candidate viewer (1.21) adds support for sculptmaps with a variable aspect ratio. As a result, we are no longer limited to 32×32 faces. 16×64, 8×128, and 4×256 faces are now possible by using a non-square texture of 32×128, 16×256, and 8×512 pixels, respectively. These new sculptmap sizes allow a mesh to have a different aspect ratio while maintaining 1024 as the maximum number of faces in the sculpt. By using sculptmaps with different aspect ratios, it is now much easier to model objects that have more detail in a particular dimension, for example, a rope.

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Prim Composer 1.0 Released!

7
Jul
2008

Prim Composer 1.0 Beta 2

Prim Composer for 3ds Max

I’m happy to announce that Prim Composer for 3ds Max has been officially released and is now available for download.

Prim Composer is a complete offline builder for Second Life and OpenSim. Create regular prims and sculpts within 3ds Max and import them into either Second Life or OpenSim as linked sets. Hierarchical grouping and gizmo scaling are supported within 3ds Max.

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SculptGenMax 1.0 RC4 Released!

5
Mar
2008

1.0 RC4 – Improved Usability, New Installation Procedure

ScultGenMax Homepage

WHAT’S NEW

  • New Feature: Improved Usability – save your settings! SculptGenMax remembers your choices!
  • Enhancement: Source code has been completely reorganized to support Prim Composer. Requires a new installation procedure.

Save Your Settings

RC4 has a new “Save Settings” menu
Save Settings!

RC4 brings greatly improved usability. You don’t want to use “proportional” because it reduces sculptmap detail? No problem. Uncheck “proportional” and save your settings. You’ll never have to worry about it again! RC4 will remember your preferences and restore them the next time you run 3ds Max.

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SculptGenMax 1.0 RC3 Released!

26
Feb
2008

1.0 RC3 – Includes Planar Fix and Tiny Sculpties!

ScultGenMax Homepage

WHAT’S NEW

  • New Feature: Tiny Sculpties – easily create sculpties that are less than 1 cm in diameter.
  • Bug Fixed: Planar sculpties work better. In previous versions, the 33rd column of the sculptmap was being ignored.
  • Addition: LSL scripts for changing between different topologies are now included in the download.
Create sculpties less than 1 cm in diameter!
New! Tiny Sculpties!

Tiny Sculpties

The real world is full of tiny things and so too is the virtual world of Second Life. With conventional prims, builders use techniques such as cutting and dimpling to make objects smaller than the 1cm minimum prim size. For sculpties, we need something different.

Create tiny sculpties in SculptGenMax! RC3 adds a new field to the SculptGenMax dialog called “multiplier”. This multiplier has a value between 0.1 and 1.0 and is active whenever proportional mode is checked. At a value of 1.0, SculptGenMax works normally and the objects produced will be scalable in size from 1cm to 10m. Set the value to 0.1 and the size range of the resulting objects will be reduced by 10 (ranging in size between 1mm and 1m). See the photo on the right for an example of what a 1mm disco ball looks like. The object behind it is a 1cm cube.

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SculptGenMax 1.0 RC2 Released!

21
Dec
2007

1.0 RC2 – Includes important New Features and Bug Fixes!

ScultGenMax Homepage

Easily create sculpties with both hard and smooth parts at the same time.
Mixed Resolution Meshes

WHAT’S NEW

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