Tag Archive for 'sculptie'

Prim Composer 1.3 – LSL-based Rezzing

9
Jun
2009


Prim Composer 1.3 has been out over a week and 1.3.1 was just released. Time to document some of the new features and bugfixes. 1.3 fixes an important texture baking bug, provides 3ds Max 2010 support, and adds a new LSL-based rezzing system.

Bugfixes

First, the bugfixes.

  • Texture Baking Fixed (ticket): Several people have experienced problems baking textures since the 1.2 release . This is finally solved in 1.3. See the ticket for more information.
  • 3ds Max 2010 and SL Viewer 1.23.x Compatibility: 1.3 also fixes compatibility problems with the latest versions of both 3ds Max and the Second Life Release Candidate viewer.
  • Linux Filenames Supported: Maxport now uses operating system-specific directory separators and volume labels, so it might work on Linux. Not yet tested, so please post in the forums if you try it out on another OS.

A couple of less important bugs were also fixed. See the milestones for 1.3 and 1.3.1 for complete information.

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New Videos and 1.2 Size Limits Bug Fixed

3
Apr
2009

New Release

Version 1.2.4 fixes the 1.2 bug that caused problems while editing sculpties.

New Tutorial on Sculptie Creation and Baking complex textures

sculptie-pie-3dsmax-textured

Two new video tutorials were released on the Video Tutorials Page.

“Creating an Apple Pie Sculptie” is a two part screencast. Part 1 shows how to create a wedge-shaped sculptie in 3ds Max. Part 2 shows how to texture the sculpted prim so that it looks like a piece of apple pie. Composite maps are used to bake multiple materials into a single texture for use in Second Life and OpenSim.

Prim Composer 1.2 – Composite Sculpties and Improved Sculptmap Generation

20
Feb
2009


Prim Composer 1.2 is a major release with four new features and several bug fixes. Releases later tonight.

New Features

  • Composite Sculpties – Create a large seamless mesh out of multiple sculpties.
  • Improved Sculptmap Generation – Algorithms have been significantly improved when generating a sculpted prim from a lower resolution object. Equivalent results to the shader method.
  • Size Limit Toggle – Turn off/on the code that constrains the size of prims in 3ds Max. Turn it off for faster editing.
  • Permission Preferences – New preferences rollout for globally setting the permissions, such as next owner, on prims that are exported from 3ds Max. Permissions are carried into Second Life and OpenSim when uploaded via Maxport.

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Prim Composer – Baking and Texture Upload

29
Aug
2008

1.0 Beta 5: Baking and Automatic Uploading of Textures for both Prims and Sculpts to Second Life and OpenSim

Today, I’ll be releasing Beta 5 of Prim Composer 1.0 (1B5). The previous release gave us the ability to texture prims and sculpties in 3dsMax. 1B5 takes it to the next level by automatically generating baked textures and uploading them effortlessly to Second Life and OpenSim. The final 1.0 release is around the corner and demonstration/tutorial videos are on the way.

Got OpenSim?

If you haven’t gotten a copy of OpenSim, you’ll want to get working on that. Uploading baked textures gets expensive on the main grid.

Overview

In my previous post, I described Prim Composer’s support for UV mapping and materials. If you missed that, you’ll want to read that first. 1B5 adds automatic texture exporting and baking to 3ds Max as well as automatic importing of textures to Second Life and OpenSim via maxport. Both sculpts and regular prims are supported.

Materials and Light
Materials and Light

Prim Composer 1B5 can generate and upload either baked or unbaked textures. If you apply a material to a prim with a plywood bitmap and upload the texture unbaked, then the texture in SL/OpenSim will look exactly like your plywood bitmap. If you add lights to the 3ds Max scene and upload the baked texture, then the texture in SL/OpenSim will also have lighting and shadows.

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Prim Composer Beta 4 – UV Maps

8
Aug
2008

UV Maps!
UV Maps!

UV Maps for Regular Prims!

Today, I’ll be releasing Beta 4 of Prim Composer 1.0. Time for an update and a hint of things to come! The future’s so bright, I’ve got to wear shades.

Important!

One quick note before I begin. If you haven’t done it, please turn off True Color dithering in 3ds Max. This is essential if you want to work with sculpted prims. I’ve added a note about this in the Prim Composer Installation Notes.

Bugfixes

1.0 Beta 4 (1B4) has a couple of bugfixes and one major new feature: UV Maps for Regular Prims. First, the bugfixes:

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